No Man’s Sky (Switch): all the updates (latest: Ver. 4.7x Hotfixes) (2024)

No Man’s Sky (Switch): all the updates (latest: Ver. 4.7x Hotfixes) (1)

Software updatesSwitch

6 June 20246 June 2024Lite_Agent Hello Games, No Man's Sky

On this page, you will find all there is to know about the various updates for No Man’s Sky on Nintendo Switch (originally released on October 7th 2022 in Europe, North America, and Japan)!

Click here for more Software updates!

No Man’s Sky – Ver. 4.7x Hotfixes

  • Release date: ???
  • Patch notes:
Ver. 4.71
  • Fixed an issue that could prevent custom starship textures from replicating correctly.
  • Fixed a rare issue that could block redemption of the Ship of the Damned on other saves that also had the Leviathan.
  • Fixed an issue that could cause discoveries with custom names to revert to their procedurally generated name after a save/load.
  • Fixed an issue that caused dragging items on to a damaged or partially installed Personal Refiner to be treated as an attempt to refine the items rather than apply them to the repair.
  • Fixed an issue that prevented various weather and hazard related objects (such as meteors, tornadoes, firestorms or lightning) from spawning.
  • Fixed an issue that could cause players piloting some specific ships in third person to appear to other players as if they were dangling below the ship.
  • Fleet expeditions can now be managed from the freighter’s fleet management terminal in the event there is no navigator present on the bridge.
  • Fixed a number of starship texture customisation issues.
  • Fixed a number of collision issues on the damaged starship base parts.
  • Fixed an issue that could cause the Locate Substance mission for Atlantideum to end as soon as it started.
  • Fixed an issue that incorrectly added an non-functional “Locate Substance” button to Silicate Powder in the catalogue.
  • Fixed a rare issue that could cause some pinning missions to briefly appear blank in the log immediately after selecting them.
  • Fixed an issue that caused some mission instructions to become truncated.
  • Fixed an issue that prevented the Surge Battery recipe from being learnt at the correct point of the Adrift Expedition.
  • Fixed an issue that could block progress in some Adrift milestones if every rendezvous had been visited before starting them.
  • Fixed an issue that could cause a misleading hint related to Helios to appear while on the Adrift Expedition.
  • Fixed a number of minor text issues.
  • Fixed a crash related to replicating biological horrors.
Ver. 4.71.1
  • Fixed an issue that caused two Adrift milestones to both award Nutrient Processor plans.
  • Fixed an issue that caused the Horizon Omega and Prime Vector pre-order ships to be interpreted as freighters, causing a crash shortly after claiming them.
  • Fixed a minor issue related to planetary tornadoes.
  • Fixed an issue that prevented the claiming of some expedition milestones if one of the rewards upgraded a ship or multitool, but the current item was already at S-Class.
  • Fixed an issue that prevented players from claiming the Ship of the Damned if they had permanently declined the freighter rewarded by an earlier milestone in the Adrift expedition.
  • Fixed a number of minor text issues.
Ver. 4.72
  • Fixed an issue that prevented the Iron Vulture engine effects from activating.
  • Fixed an issue that prevented the ‘previous expedition’ label from showing on the save select screen whilst another expedition was active.
  • Fixed an issue that caused two Adrift milestones to both award Nutrient Processor plans.
  • Fixed an issue that prevented players from claiming the Ship of the Damned if they had permanently declined the freighter rewarded by an earlier milestone in the Adrift expedition.
  • Fixed an issue that prevented the claiming of some expedition milestones if one of the rewards upgraded a ship or multitool, but the current item was already at S-Class.
  • Fixed an issue that caused ships to be invisible in some planetary storms.
  • Fixed a minor issue related to planetary tornadoes.
  • Fixed a number of minor text issues.
  • Fixed an issue that caused the Horizon Omega and Prime Vector pre-order ships to be interpreted as freighters, causing a crash shortly after claiming them.

No Man’s Sky – Ver. 4.7 – Adrift

  • Release date: May 29th 2024 (North America, Europe, Japan)
  • Patch notes:
  • Expedition Thirteen, Adrift, will begin shortly and run for approximately seven weeks.
  • During the expedition, every star system has become abandoned, removing all NPCs, all active starships, and destroying system economies.
  • A number of other gameplay changes have been made to reflect the strange nature of this universe, including to gameplay events, to player communications, and to the distribution of various hostile entities.
  • Rewards include new posters, decals and titles; a set of starship wreckage base building parts; a vile and gnawing companion; a unique cursed frigate; several new starship customisation options; and the exclusive Iron Vulture hauler.
  • Introduced a number of significant memory usage optimisations.
  • Fixed an issue that caused base parts to pop in after loading.
  • Improved the speech audio of the Assembled Construct on the Space Anomaly..
  • Improved the audio for planetary titan worms.
  • Fixed an issue that could prevent the Space Anomaly from playing its warp-in effects.
  • Significantly improved the visual effects around the Space Anomaly’s Prime Terminal.
  • Fixed an issue that caused distorted Travellers to pop in when interacting with Unknown Graves.
  • Fixed an issue that could cause the crafting page to use incorrect text when attempting to build an object while lacking sufficient resources.
  • Fixed an issue that allowed markers belonging to separate resources to be merged together when part of the same clump.
  • Fixed a rare issue that could allow damaged technology to appear in the list of refinable items.
  • Planets with synthetic or robotic creatures will now report this information in the “Fauna” category of their data readout.
  • The purchase UI screen has been tweaked to improve clarity when the current item is unaffordable.
  • Fixed a number of rare issues where incorrect rewards were listed in the UI or in the interaction prompt.
  • Fixed an issue that prevented the Atlas Path from appearing in the Collected Knowledge section of the catalogue.
  • Fixed some misleading mission instructions in the They Who Returned mission while in an uninhabitable star system.
  • Fixed a number of rare mission blockers that could occur while reloading a save in the middle of space combat.
  • Fixed a number of rare blockers in A Trace Metal related to Tethys’ interactions.
  • Added a catalogue guidance mission for Atlantideum.
  • Improved mission text clarity in the event that a player travels a significant distance away from their current mission target.
  • Fixed a rare issue that could add an “ON PLANET” label to the Atlas Station’s marker.
  • Fixed a number of minor text issues.

No Man’s Sky – Ver. 4.6x Hotfixes

  • Release date: ???
  • Patch notes:
Ver. 4.61
  • Fixed a rare crash relating to very large bases.
  • Fixed an issue that could cause missing text when playing in US English.
Ver. 4.62
  • Fixed an issue that allowed nanite prices to go negative at very high standing levels.
  • Fixed an issue that applied the standing discount to sell prices as well as buy prices.
Ver. 4.63
  • Fixed a crash when customising ships.
Ver. 4.64
  • Fixed an issue that could cause some non-Gek frigates to address the player as “Captain-Friend”.
  • Fixed an issue that could cause the ship communicator hologram to display the incorrect lifeform when communicating with a frigate commander.
  • Fixed an issue that could cause the Fleet Command Station to fabricate a captain name for organic frigates.
  • Fixed an issue that could prevent frigate commander holograms from appearing when a fleet sought the player’s assistance via a Fleet Command Station.
  • Added a distinct icon for fleet expeditions on the galaxy map.
  • Fixed a number of issues that could cause frigate expedition intervention missions involving translation to interact with each other, if more than one translation mission was active simultaneously.
  • Organic frigates on expeditions will no longer attempt to contact the player with reports about their non-existent crew.
  • Fixed an issue that caused frigates on expeditions to try to call the player for help while the game wasn’t running.
  • Frigate commanders now delegate freighter liaison duties to the first lieutenant.
  • Added a number of new dialogue possibilities to a frigate expedition intervention event involving irresistible-smelling fruit.
  • Added a number of new alien-language messages to translate for frigate expedition intervention missions.
  • Fixed a number of mission flow issues with fleet expedition events.
  • Fixed a number of text issues related to fleet expeditions.
  • Added a set of fighter-class wings that were missing from the Starship Fabricator options.
  • Fixed a number of UI issues in the Starship Fabricator, particularly in ultrawide resolutions.
  • Fixed an issue with the Starship Fabricator that could incorrectly bring up a warning about not having enough ship components to finalise a design after the design had already been locked in.
  • The mannequins around the space station Exosuit Technology Merchant’s kiosk are now procedurally generated.
  • Fixed an issue that could cause asteroid fields near the player’s capital ship to flicker.
  • Fixed a number of minor visual issues in space stations.
  • Fixed an issue that caused some new space station base parts to clip off the edge of the screen at the Construction Research Terminal.
  • Added a sign to indicate the location of the teleporter within the space station.
  • Improved the visual responsiveness of interactable items on the space station.
  • Fixed a number of collision issues on the space station.
  • Improved the pad selection when teleporting to a space station.
  • Fixed a number of minor visual issues with the mode select menu.
  • Fixed an issue that could cause inventory slots to highlight with a flash as usable for crafting when they were in an inaccessible inventory.
  • Increased the charge duration and efficiency of the Minotaur Bore.
  • Improved the visual effects on civilian ship weaponry when they warp in to assist in space combat against pirates.
  • Fixed an issue that made some interactions in the space station difficult to trigger in VR.
  • Fixed a minor visual issue with the shadow casting of some specific starship engines.
  • Various text fixes.
  • Fixed an issue that could occasionally render Geks as too tall when using the Starship Communicator.
  • Fixed a number of visual issues with the neck join on Autophage heads.
  • Fixed an issue that caused the names and appearances of some buildable holographic signs to be out of sync.
  • Fixed an issue that made it difficult to delete the Hydraulic Arms base part.
  • Fixed an issue that prevented portal dddresses from being displayed in the Wonders catalogue in French.
  • Optimised the loading of freighter bases to prevent an issue where the base would disappear and reappear when first loading into the game.
  • Added a number of new alien words to learn and translate.
  • Fixed a rare issue with very large starships that could cause them not to attach correctly to landing pads.
  • Fixed an issue that prevented the ‘previous expedition’ label from showing on the main menu saves made in old expeditions.
  • Fixed an exposed variable in some frigate maintainence hints.
  • Fixed an issue that prevented the Space Anomaly missions from advancing correctly with progress along the Artemis Path.
  • Fixed a rare blocker in the Space Anomaly mission chain that could occur when upgrading from very old saves.
  • Fixed an issue that caused a hologram to appear in the starship co*ckpit when activing the Economy Scanner from the Quick Menu.
  • Fixed an issue that could cause the trade surge timer to reset when warping.
  • Fixed a crash related to refiners.
  • Fixed a crash related to player movement.
  • Fixed a crash caused by Sentinel-owned ships getting added to the player’s collection.
  • Fixed a crash related to terrain editing.
  • Fixed a rare crash related to creature navigation.
  • Fixed a crash that could occur if unusual frigates were chosen as the leader of a fleet expedition.
Ver. 4.6.5
  • The weapon upgrade shop on the space station is now easier to interact with.
  • Fixed an issue which could cause damage to your ship when firing some ship weapons.
  • Fixed an issue that prevented frigate fleet expeditions from redeeming monetary rewards in currencies other than Units.
  • Fixed an issue that could cause some player bases to fail to upload.
  • Fixed an issue that could cause player ships to dock incorrectly.
  • Fixed an issue that caused the trade surge data to track revenue rather than profit.
  • Fixed a number of issues with loading player customisation data.
  • Fixed an issue that caused some Multi-Tools to appear too large in the terminal aboard the Space Station.
  • Fixed a rare blocker in A Trace of Metal related to gathering components from Specialist Polo.
  • Fixed a rare blocker that could affect the base specialist missions.
  • Fixed a number of Space Anomaly mission problems that could occur when going through the centre of the galaxy.
  • Fixed a blocker in the Nexus mission to deliver pearls.
  • Improved the display of language names in the Options menu.
  • Fixed a number of potential text issues in the Nexus construction missions.
  • Improved the names of fleet expeditions in the galaxy map.
  • Fixed a number of text issues in fleet intervention missions.
  • Fixed some minor text issues in conversations with the Atlas.
  • Fixed a number of misleading UI issues when an expedition has expired but the game is still active.
  • Fixed an issue that caused the holographic preview of living ships in the Starship Outfitting Terminal to be scaled incorrectly.
  • Fixed an issue that caused the holographic preview of Interceptor ships in the Starship Outfitting Terminal to be missing parts.
  • Tweaked the appearance of NPC holograms in the Starship Communicator.
  • Fixed a number of visual issues with NPCs.
  • Fixed a number of minor visual issues with the Space Station.
  • Improved stability by optimising memory usage.
  • Improved game stability on Switch.
  • Fixed a memory leak related to building textures.
  • Fixed a rare crash related to destructible props.
  • Fixed a rare crash when rendering complex scenes.
  • Fixed a rare crash related to navigation.
  • Fixed a crash to white screen while teleporting which can occur when discovery data has become corrupted.
  • Fixed a rare crash related to creature movement.
  • Fixed a rare crash related to the third person camera.
  • Fixed a rare crashed related to player weapons.

No Man’s Sky – Ver. 4.6 – Orbital

  • Release date: ???
  • Patch notes:
SPACE STATIONS
  • Space stations have been completely overhauled and refreshed.
  • Station exteriors now come in a huge array of procedurally generated shapes and colours, as well as at an increased scale.
  • Space station interiors are now procedurally generated.
  • Space station interiors now have a huge amount of lighting and visual variation.
  • Station interior designs now reflect the race of the local system authorities.
  • The various key space station merchants and interactions have all been visually refreshed.
  • Players can now use the Quick Menu to switch their docked ship while aboard the space station, providing the ship in question has functioning launch thrusters.
SCREEN SPACE REFLECTIONS
  • Introduced a number of optimisations and visual improvements to screen space reflection rendering.
  • Reflection rendering has been revised to reduce noise and make the effect more stable.
  • The lighting model for reflections has been improved to achieve a more realistic, physically based look.
FLEET MISSIONS
  • While away on expeditions, frigates may now call home via the starship communicator or the fleet command terminal on your freighter.
  • The fleet commander may seek your advice in dealing with a tricky situation, or may even request direct assistance.
  • Your decisions at these moments, or your efforts in coming to the aid of your fleet, have a direct impact on the outcome and rewards for your fleet missions.
  • Fixed a number of text issues when using the captain’s terminal on a frigate.
  • The player’s torch is no longer auto-activated when boarding a frigate.
  • The frigate teleporter can no longer be triggered while the frigate is away on a mission.
  • Fixed an issue that could cause asteroid flickering when warping to a system that contains a frigate fleet.
  • Fixed an issue that prevented outlaw frigates that are not away on a mission from being warped in to defend the player when under attack by hostile starships.
  • Nearby fleets will now always deploy fighters to assist the player in combat, even if they are on a mission.
  • When landing on an outlaw frigate, the captain will now greet you with an appropriate message.
STARSHIP CUSTOMISATION
  • A new interaction, the Starship Fabricator, has been added to the space station.
  • The fabricator allows you to build your own custom fighter, hauler or explorer starship.
  • When salvaging a ship, the process can now be targeted at specific visuals, e.g. reclaiming the wings or thruster array specifically. These harvested components can then be combined to create a brand-new ship.
  • Purchase starship reactors from space station technology merchants to determine the stats and class of your new starship.
  • The fabricator also allows you to choose unique colour and paint styles for your new ship.
  • Starships salvaged from the wild or purchased from another pilot benefit from universal authentication, granting them a bonus to future trade-in values.
USER INTERFACE
  • The splash screen and mode select screens have been visually overhauled.
  • The options screens have been tweaked for visual clarity.
  • The in-game patch notes have had a visual upgrade.
  • Purchase and decline buttons in various UI pages have been re-styled.
  • The compare and purchase screens have been tweaked for clarity.
  • When using “Transfer More” to add items to a slot, the popup will now only show valid items.
  • When a mission location is marked, the icon will now briefly start in the centre of the screen before moving to its usual position, making it easier to track off-screen locations.
  • Fixed an issue that added an additional delay to the creation of markers for mission events.
TRADING, REPUTATION AND GUILDS
  • Space station technology merchants now have a wider range of upgrades, with more high quality modules available.
  • Space station technology merchants now offer a price discount based on your standing with their faction.
  • The starship Economy Scanner can now be activated from the ship’s inventory as well as from the quick menu.
  • The Economy Scanner can now detect nearby trade surges, in addition to detecting planetary outposts.
  • Trade surges are time-limited events in nearby systems that offer an increased profit margin on key goods. Find a source of the required trade items to take advantage of these surges.
  • A system’s economy description on the galaxy map now uses a consistent label to describe the goods they buy and sell.
  • The guild envoys for the Merchants, Mercenaries and Explorers Guilds now offer a wide selection of items to their members.
  • Find guild envoys aboard space stations.
  • Each envoy offers a range of free supplies and heavily discounted items, with eligibility based on your current standing with their guild. The exact items vary from system to system but are tailored to each specific guild.
  • Envoys will also accept donations to guild supplies, in exchange for increasing your standing with their guild.
  • Vanquished pirate starships now yield Pirate Transponders, which can be donated to the Mercenaries Guild for a boost to standing.
  • The clarity and presentation of the buttons to view journey milestones and faction standing within the catalogue have been improved.
  • Fixed an issue that caused the catalogue system standing button to lead to the wrong page.
  • A number of new alien words have been added, ready to learn and translate.
  • The trade terminal found on space stations now has a clearer name and subtitle.
BASE PARTS
  • A large number of new base parts have been added, based on the decoration style of the space station.
  • Research these parts with salvaged data at the construction research terminal on the Space Anomaly.
BUG FIXES
  • Fixed an issue that caused some shuttle wings to be misaligned.
  • Fixed a number of visual issues with the hologram at the Multi-Tool salvage terminal.
  • Fixed an issue that caused starship icons to be used on the Multi-Tool salvage terminal.
  • Fixed an issue that could cause doors to open too slowly, leading to a collision event between the door user and the door structure.
  • Fixed a number of visual issues that could occur when attaching Autophage heads to other bodies in the customiser.
  • Fixed an issue that could cause some planetary crops to flicker.
  • Fixed a number of memory leaks related to texture generation and streaming.
  • Fixed a memory trample related to holograms.
  • Fixed a memory trample related to planetary missions.
  • Fixed a memory trample related to discoveries.
  • Fixed a memory trample related to player bases.
  • Fixed a memory trample related to claiming rewards at the end of an expedition.
  • Fixed a memory trample related to planetary generation.
  • Fixed a number of memory issues that could occur when dying.
  • Introduced a significant performance optimisation while in non-combat locations such as space stations or the Anomaly.
  • Fixed a number of multiplayer connectivity issues on Xbox.
  • Improved the audio for the Starborn Runner’s landing effects.
  • The Starborn Runner can now truly hover when in planetary flight.
  • Solar-class starships now retract their sails when engaging the hyperdrive.
  • Fixed a number of issues that could prevent starships from correctly attaching to their dock or landing pad.
  • Fixed an issue that could cause the galaxy map to fail to mark the correct path type for your current mission.
  • Fixed a rare issue that could cause some NPCs or objects aboard an outlaw station to use the wrong dialogue type when loading a save made aboard the station.
  • Fixed a number of text issues with missions that encouraged space combat.
  • Fixed a number of items and technologies being absent from the known recipes list when starting a new creative mode game.
  • Fixed an issue that could incorrectly cause additional base specialists (such as the Overseer or Farmer) to appear at Space Stations even after one had been hired.
  • Fixed a softlock that could occur when dismissing a message box while it was still fading in.
  • Fixed an issue that could allow the accidental early ending of an expedition before all milestones were complete.
  • Fixed a number of rare display issues in the Space Anomaly’s expedition terminal.
  • Fixed an issue that allowed players to put damaged technologies in the cargo section of the expedition terminal.
  • Fixed a rare issue that could cause supercharged slots not to appear on the preview of some starships given as rewards.
  • Fixed an issue that could cause a missing texture to appear on the expedition terminal when no expedition is in progress.
  • Fixed a rare issue that could cause player inventories to slowly fill with emergency signal scanners after placing an active scanner in an inaccessible inventory.
  • Fixed an issue that could make it difficult to delete items from your inventory using the pad without also scrolling the inventory away from the item in question.
  • Fixed a rare issue that could cause the camera to be placed incorrectly after being given a reward.
  • Fixed a number of instances of bad data in bait cooking recipes.

No Man’s Sky – Ver. 4.52

  • Release date: ???
  • Patch notes:

Bug Fixes

  • Fixed an issue which blocked completion of a season.
  • Allow save games that begin in Season mode to transition to Normal mode without needing to complete the Optional Milestones.
  • Fixed an issue that caused customisation parts to be categorised incorrectly.
  • Fixed an issue with customisations when transitioning to and from a season.
  • Fixed an issue that caused a player owned Pirate Dreadnought to fire at the player.
  • Fixed an issue that allowed the player to destroy a player owned Pirate Dreadnought.
  • Fixed and issue that could result in a player owned Pirate Dreadnought fragmenting and duplicating many times.
  • Fixed an issue where the hangar of a player owned Pirate Dreadnoughts could appear to be that of a normal Freighter.
  • Fixed an issue that could cause Pirate Dreadnoughts to explode on spawn.
  • Fixed an issue that could prevent some pre-existing saves being used in multiplayer.
  • Fixed a rare issue when trying to locate an Autophage camp with the Scan Harmoniser while in an empty system.
  • Promoted useable resources to the top of the list when selecting items in chargeable deployables.
  • Fixed an issue with Atlas Station audio.
  • Fixed an issue that caused combat music to play when Jellyfish spawned.
  • Fixed a memory related crash.
  • Fixed a crash related to settlements.
  • Fixed a crash related to frigates.
  • Fixed a multiplayer crash.
  • Fixed a crash in weather effects.

No Man’s Sky – Ver. 4.5 (Omega Update)

  • Release date: February 15th 2024 (North America, Europe, Japan)
  • Patch notes:
FREE TRIAL
  • From Thu. 15th Feb – Mon. 19th Feb, the entire Omega Expedition will be open to everyone, even those who don’t own the game.
  • Find links to play for free within the No Man’s Sky page of all major platform stores.
OMEGA EXPEDITION
  • Expedition Twelve, Omega, will begin shortly and run for approximately four weeks.
  • Rewards include new posters; a unique Atlas-themed jetpack, the exclusive Atlas Sceptre Multi-Tool; the Atlas Headshield helmet and the one-of-a-kind high-performance Starborn Runner starship.
  • This expedition invites players old and new to take part in a journey across the galaxy, exploring as they go and probing the memories of the Atlas itself.
  • For players without an existing save, this expedition also includes a tutorial to guide you as you explore, making this the perfect time to start your journey.
  • PvP will default to off during this expedition.
EXPEDITION STRUCTURE
  • Expeditions can now be started from an existing save, as well continuing to be accessible by starting a new game.
  • Major expedition rewards will continue to be available on all saves.
  • Players can choose to begin an expedition from a new terminal aboard the Space Anomaly.
  • Before starting the expedition, players are able to load this terminal with a choice of items and packaged equipment.
  • The expedition will then begin as normal. Upon reaching the Space Anomaly, players will be able to retrieve these stored items to aid them with their progress.
  • With an expedition in progress, players can use this terminal (or an option within the main menu) to freely switch between continuing the expedition or pausing it.
  • Pausing the expedition allows players to switch back to their “primary” save for that slot and dip in and out of the expedition as they wish.
  • At the end of an expedition, players will be able to return technology and items to their primary save via the same terminal used to start the expedition. Alternatively, unwanted items will be sold automatically and converted to units or nanites as appropriate.
  • All earned units, nanites and quicksilver will be automatically returned to your primary save on completion of the expedition.
  • All discoveries will be automatically shared with the primary save.
  • Bases will be shared to the primary save on completion of the expedition.
  • At the end of the expedition, additional unit or nanite rewards will be awarded based on other measures of progress, such as Sentinels killed, words learned or base parts constructed.
  • At any time with an expedition in progress, players can create a copy of their primary Multi-Tool or starship, allowing them to bring their own equipment to the expedition or return exciting finds back to their primary save. This process is begun at the same terminal used to start an expedition.
  • Your historical progress on expeditions is now logged within the Catalogue page.
PIRATE DREADNOUGHT
  • Players can now force the mighty pirate dreadnought capital ships to surrender by destroying all of their defences or taking them to the brink of destruction.
  • Take no mercy and destroy the pirates anyway to claim the usual bounty, or dock with the dreadnought to speak with its captain.
  • Demand tribute from the pirate captain, or seize their vessel as your own capital ship.
  • The dreadnought has a unique hangar and bridge, distinct from regular civilian freighters.
TWITCH CAMPAIGN
  • A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.
NEW MISSIONS
  • Planetary NPCs will now occasionally offer procedurally generated missions, tailored to the planet they find themselves on.
  • The Atlas Path missions have been reworked for clarity and robustness, fixing a number of text and other issues.
  • Players who have completed the Atlas Path now have access to a repeating mission with which they can earn nanites and additional words in the Atlas language.
  • Players who decline the Atlas at the end of the Atlas Path are now awarded their own counterpart title and technology to those awarded for accepting its request.
  • Once begun, the Atlas Path is now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
  • The visual effects in the final Atlas Station have been significantly improved.
  • Black Holes are now always available on the Galaxy Map without having to specifically request coordinates from Specialist Polo.
  • The visibility of the various Galaxy Map paths has been improved, particularly when in free-look mode.
  • Players can now save while aboard Atlas Stations.
  • Fixed a rare issue that could cause some mission agents aboard outlaw stations to run out of available missions.
  • Living Pearls are now occasionally requested as the target item for some missions at the Nexus.
QUALITY OF LIFE
  • Teleporters have been added to the Space Anomaly, allowing quick access to the Multi-Tool Salvage Station on the upper balcony.
  • Terrain manipulation around buried objects or buildings has been made easier, allowing edits to be made even when not directly aimed at the terrain itself.
  • Planetary charts leading to archeological dig sites are now available from the Space Station Cartographer.
  • Portal glyph addresses are now listed for all categories of wonder, not just for planets.
  • The galaxy where the discovery was found is now listed for all categories of wonder.
  • Storage Containers can be now snapped directly to large base rooms, allowing them to be accessed from inside.
  • Fixed an issue that affected a number of Timber, Fibreglass and Stone base parts, preventing them from being swapped using the “Swap Part” option in the build menu.
  • Autophage NPCs now have a chance to equip their own unique procedurally generated staff.
  • A large number of new biscuit-based cooking recipes have been added.
  • Fixed an issue that prevented some Voyager expedition reward parts from being constructed in freighter bases.
  • Hostile planetary flora now show a marker for a short time after damaging the player.
  • Technology modules are now filtered out from the list when selecting items to process in a refiner, as these can never be refined.
  • After dying on a planet, players are now respawned with a minimum level of hazard protection, preventing a loop of repeated death.
  • The autosave timer is now reset when players make a manual save, preventing the autosave and restore point from being too similar.
  • Previously visited Expedition Rendezvous locations are now listed in every space station teleporter.
  • The terrain deposit label will now suggest cycling to the Terrain Manipulator if applicable.
  • The Analysis Visor UI now contextually switches between the Custom Marker and Scanning tip as appropriate.
  • The grid view in the Catalogue can now be scrolled with the mousewheel.
  • The build menu will now automatically close after deploying an Exocraft Geobay, consistent with other planetary deployables.
  • The construction cost of chairs has been reduced, removing the need for Star Silk.
  • The Nutrient Processor icon is now shown on the compass, making it easier to find after deploying on a planet.
  • A co*ckpit readout message has been added for launch thruster status, showing progress towards ignition (or any applicable fuel or damage errors).
  • Camera shake effects are now dampened if the player does not have full control over their character, eg while using the UI or an interactable object.
  • When using world-relative smooth stick movement in VR, the sticks now also control movement while jetpacking.
  • An option has been added for VR players to remove the highlight effect on interactable objects.
  • A number of improvements have been made to interacting with objects that have a cost associated with interaction, making the process more clear and consistent with other similar parts of the UI.
  • Expedition Milestones that award starship or Multi-Tool inventory slots now award those slots directly, similar to Exosuit slots, and no longer require a trip to the Space Station to claim.
  • A number of text clarity improvements have been made to the text on the Install New Inventory Slot screen.
MISSION UI
  • A number of improvements have been made to the way in which missions display hints in the bottom-right notification area.
  • When multiple missions or situations are attempting to display a hint, players can now manually cycle through all the available hints, preventing clashes from hiding information. Your currently selected mission will now always be available.
  • Players can now cycle through the available hints and leave no hint on display, temporarily hiding them.
  • Fixed a number of consistency issues that could cause mission notifications that were attempting to direct players to specific pages within the UI to fail to open the correct page.
  • A number of system and specific improvements have been made to the pacing and display of general, non-mission-related hint messages. This should result in fewer messages over extended periods of play, and fewer tutorial-related hints for experienced players.
  • Fixed a number of issues that could cause the selected mission to be changed after warping or reloading.
  • Fixed a number of issues that could cause the active mission to be changed or an unexpected mission to be re-selected after completing a secondary activity that used the mission system.
  • Fixed an issue where pinning a recipe or repair could fail to correctly select that as the active mission.
  • Fixed an issue that would prevent the player’s manually selected inventory page from always being forgotten and reset to the Exosuit when inside the starship or Exocraft.
  • If a mission hint is currently suggesting use of an item, and that item is accessible, then opening the inventory will default to the appropriate page for that item.
  • Fixed a rare issue affecting some older save games that prevented mission hints from displaying as expected.
  • The starship summoning hint is no longer displayed if the ship is unable to take off.
  • Fixed a number of issues affecting the display of the hint to recover items from your grave.
  • Fixed a number of issues affecting the display of the various hints about extreme planetary conditions.
  • A hint is now shown when trying to recruit an organic frigate while your fleet is at max capacity.
  • Missions that are directing players towards their freighter base will now display their icon appropriately in the teleporter UI.
  • Expedition Milestones are now prioritised in the pool of secondary missions in the log, making your current milestone easier to find.
  • Mission hints are now visible while the trading UI is open.
  • The icons for various hints on the Space Anomaly (e.g. about excess nanites or unredeemed rewards) have been improved.
  • Fixed an issue that allowed hints about outlaw systems and stations to display while aboard the Space Anomaly.
  • Fixed an issue that prevented the display of the low shield warning during the mission to save a freighter from pirates.
  • Fixed an issue that caused non-target items to be displayed during a Target Sweep if they happened to share an icon with the actual target.
  • Off-screen indicators displayed during a successful Target Sweep are now displayed closer to the centre of the screen, making it easier to detect exactly where the object in question is, particularly if it’s at a vertical offset from the player.
  • Fixed a bug that could prevent some mission-critical markers from displaying their off-screen indicator.
  • Fixed an issue that could cause duplicate or unnecessary mission markers to display on the Galaxy Map.
  • When a mission is requesting a substance found in planetary terrain deposits, the visibility in the Analysis Visor of the relevant deposit has been increased.
  • When a mission is requesting that a specific item be crafted, that item is now placed correctly and highlighted within the crafting popup.
  • A number of text and clarity improvements have been made to the pinned crafting guidance for crafted recipes and technology, particularly when looking for substances that can be harvested from planetary objects.
  • Pinned crafting guidance now more explicitly points players towards the refiner when looking for materials that are more easily refined than crafted or purchased.
  • If a mission is requesting an item be refined, that item is now highlighted in the refiner input popup.
  • When missions display a hint about a particular entry in the guide, that entry is now highlighted within the Catalogue.
MISSION FIXES
  • Fixed a number of rare blockers and flow issues across various missions when speaking to Nada, Polo or other Space Anomaly inhabitants.
  • Fixed a number of rare cases where missions could be blocked, or advance incorrectly, in the event that a planetary building failed to load.
  • Fixed a rare blocker in the Trace of Metal mission if players lose their drone shell before talking to Iteration Tethys.
  • Fixed a rare blocker in the Trace of Metal mission where players could not advance the various dialogue options.
  • Fixed a number of rare blockers that could occur if players delete their own base while in the middle of the base-building tutorial.
  • Fixed a rare blocker that could occur during the 16/16 mission when attempting to travel via the Portal network.
  • Fixed an issue that could cause flickering UI or overly active hint messages when deleting planetary charts from your inventory.
  • Fixed an issue that caused missions to give incorrect instructions while players are aboard the Space Anomaly and their mission target is in a different system.
  • Fixed a number of text issues in missions taken from a space station listing agent.
  • Fixed a number of text issues in the The Settlers mission.
  • Fixed a number of text issues in the inventory expansion tutorial mission.
  • Fixed an issue that caused the Autophage corrupted sentinels mission to display incorrect objective numbers.
  • Fixed an issue that caused some text to incorrectly reference pinning or hint at pinning in inappropriate situations.
  • Fixed a significant number of text and clarity issues around the transition from the Space Anomaly to the Artemis missions if the player skipped the tutorial, either via the options menu, by playing Creative Mode, or by converting their expedition save to a normal mode one.
  • Fixed a number of rare issues that could occur when learning words to calibrate Artemis’ translator.
  • Fixed a mission-related issue that could cause occasional stuttering.
  • Fixed a number of issues that could affect the Under a Rebel Star mission if players fled the outlaw station mid-mission.
  • Fixed a text issue that could cause some missions to display a NEW MISSION rather than NEW OBJECTIVE notification when their objective changes.
  • Fixed a rare issue that could cause some mission steps that require use or repair of a technology in the player’s inventory to fail to use the correct icon.
  • Fixed an issue in the various artefact excavation missions from the space station listings agent that caused the mission to skip the instructions for locating the dig site.
  • The icon clarity when a mission hint requests that players dig for ancient keys has been improved.
  • Fixed a number of rare blockers in the base Overseer and Agricultural Research missions.
  • Fixed a number of issues during the base Scientific Research mission while trying to find a suitable Korvax scientist to hire.
  • Fixed a number of issues during the base Weapons Research mission while trying to find a suitable Vy’keen armourer to hire.
  • Fixed a number of issues during the base Agricultural Research mission while trying to find a suitable Gek farmer to hire.
  • Fixed a number of issues during the base Exocraft Technician mission that could occur when trying to undertake the mission in the Nautilon or the Minotaur.
  • Fixed an issue that could affect the Exocraft Technician missions when being asked to collect gold to install Exocraft technology.
BUG FIXES
  • Fixed a memory leak related to audio systems.
  • Introduced a significant memory-related optimisation.
  • Fixed a crash related to freighter targeting systems.
  • Fixed an Xbox-specific crash.
  • Fixed a crash related to input.
  • Fixed a rare crash that could occur when using hold-type interactions.
  • Fixed a rare crash related to rendering discoveries and wonders.
  • Fixed an issue that could cause texture-streaming problems on PlayStation platforms.
  • Fixed a rare crash caused by memory trampling.
  • Fixed a rare crash related to navigation.
  • Fixed a softlock that could occur when interacting with NPCs.
  • Fixed a rare issue that could cause unclaimed living ships to turn into conventional abandoned ships.
  • Fixed an issue that could cause some hostile starships or freighter components to become invulnerable.
  • Fixed an issue that caused player companions to move overly fast when in indoor environments such as the Space Anomaly.
  • Fixed an issue that caused camera glitches when answering the starship communicator when using the third-person camera.
  • Fixed an issue that caused Exocraft to have incorrect collision.
  • Fixed an issue that could allow large rooms to snap to doors that were already snapped to corridors.
  • Fixed an issue with camera angles for some interactable base objects that could cause the camera to embed itself in walls or the terrain.
  • Fixed an issue that could prevent icons from being correctly applied to tritium-rich asteroids when scanning for fuel in space.
  • Fixed a significant visual issue that affected the rendering of some weather effects, particularly tornadoes.
  • Fixed an issue which could cause animation jitter for some two-legged flying creatures.
  • Fixed a visual glitch that could cause popping during the loading starfield.
  • Fixed a visual issue that could prevent the cloaking device effect from applying to some Multi-Tools.
  • Fixed a number of issues with the cloaking device effect in multiplayer.
  • Fixed a number of visual issues when replicating starships in multiplayer.
  • Fixed a number of visual issues with Multi-Tool muzzle effects in multiplayer.
  • Fixed a number of visual issues with the lighting effects on player jetpacks.
  • Fixed a number of visual issues with capes in multiplayer.
  • Fixed a visual issue with the glow on some exploration-class starships.
  • Fixed a rare issue affecting sky rendering.
  • Fixed a number of issues with the purchase flow for Atlantid-class Multi-Tools.
  • Fixed an issue that caused some oxygen-rich plants to have overly large collision volumes.
  • Fixed an issue with the Report Base UI that prevented text from being translated into other languages than English.
  • Fixed an issue that caused some A-class Sentinel Multi-Tools to outdamage the S-class version.
  • Fixed a number of AI navigation issues.
  • Fixed a number of issues related to saving the state of various interactive objects such as refiners and resource extractors.
  • Fixed a number of issues with Sentinel Hardframe units that could cause them to fall beneath the terrain.
  • Fixed an issue that could prevent activated versions of substances such as copper or indium from being correctly listed when viewing planets on the discovery page.
  • Fixed an animation glitch that could occur when running up-hill with a one-handed Multi-Tool.
  • Fixed an issue that could allow complex crafting trees to exceed the bounds of the screen.
  • Fixed an issue that allowed some mouse-only movement modes to be selected while using the pad.
  • Fixed an issue that could allow the starship HUD to render the planetary readout when not in space.
  • Fixed a number of text issues in the Catalogue when browsing refiner and cooking recipes.
  • Fixed an issue in the catalogue that caused all the entries on the page to re-animate despite the page not being changed.
  • Fixed an audio issue that could cause footstep sounds on the space station to turn into a high-pitched whine.
  • Fixed an issue that could leave a lingering warning about the launch thrusters being out of fuel after they have been refuelled.
  • Fixed an issue that could cause some smuggler NPCs to offer NipNip buds for an absurd number of nanites.
  • Fixed a number of collision issues around frigate cargo bays.
  • Fixed an issue that prevented some decals from applying correctly to companion customisation options.
  • Fixed an issue that incorrectly hid some NPCs on space stations.
  • Fixed an issue that caused smuggled goods to have their contraband pricing inverted, making their sell value incorrectly low in non-pirate systems.
  • Fixed an issue that could allow the starship to fire when clicking quickly through text after answering the communicator, causing a potentially hostile response from anyone inadvertently hit.
  • Fixed an issue that could prevent space jellyfish from spawning.

No Man’s Sky – Ver. 4.48

  • Release date: ???
  • Patch notes:
  • Fixed an issue that could cause the Etched In Glass milestone not to display its instructional notification message.
  • Fixed a rare crash that could occur in multiplayer.

No Man’s Sky – Ver. 4.47

  • Release date: December 15th 2023 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue where NPCs would get stuck in the floor.
  • Fixed an issue that could prevent purchase or exchange of a Freighter.
  • Fixed an issue where some expedition milestones could become locked when loading an expedition mode save on an older version of the game.

No Man’s Sky – Ver. 4.46

  • Release date: December 8th 2023 (North America, Europe, Japan)
  • Patch notes:
Holiday 2023 Expeditions
  • Utopia: 8th Dec – 15th Dec
    Work together with other Travellers to rebuild an abandoned solar system for the mysterious Utopia Foundation. Utopia welcomes all contributors to our ambitious new communal habitation project!

  • Singularity: 15th Dec – 22nd Dec
    Begin to unveil the history and origin of the harmonic camps in this precursor to Echoes. A mystery that touches upon artificial intelligence, the will to exist, and the very nature of what it means to be alive.

  • Cartographers: 22nd Dec – 29th Dec
    Awaken stranded on the fiery planet of Coul Major, and deeply explore its surface as you work to repair your bespoke starship.

  • Voyagers: 29th Dec – 8th Jan
    A relaxing journey of exploration, encouraging Travellers to seek out remarkable worlds, reach planetary summits and oceanbeds, and catalogue your findings.

Patch notes
  • Fixed an issue that could cause the starting Multi-Tool to be green instead of orange.
  • Fixed a rare issue that could allow frigates to attempt to call the player when they were not in a starship.
  • Fixed an issue that caused Multi-Tools to appear too small within the UI.
  • Fixed an issue that caused the Quicksilver Synthesis Companion to be difficult to interact with.
  • Fixed a rare issue that could cause multiple “Current Mission” paths to draw on the Galaxy Map.
  • Fixed an issue that could allow players to summon the Space Anomaly in inappropriate locations.
  • Fixed a number of issues with the Multi-Tool reload animation.
  • Fixed an issue that prevented ByteBeat songs and message module messages from being correctly uploaded as part of a base.
  • A multiplayer status message is now sent when feeding a creature.
  • Upgraded the Havok implementation to 2023.
  • Support has been added for Chinese, Korean, Japanese, Russian and Ukrainian text in multiplayer chat.
  • Introduced a significant visual improvement to particle rendering on Nintendo Switch.
  • Introduced a number of signification visual improvements and performance optimisations for FSR2 on Switch.
  • Fixed a number of visual issues when taking screenshots in Photo Mode on Switch.
  • Introduced a significant memory optimisation.
  • Introduced an optimisation for player animations.
  • Fixed a crash related to networking.
  • Fixed a rare crash related to the node hierarchy.
  • Fixed a rare crash that could occur when quitting to the save select screen.
  • Fixed a rare crash related to animation.
  • Fixed a rare crash related to metadata loading.
  • Fixed a number of rare crashes related to memory allocation.

No Man’s Sky – Ver. 4.45

  • Release date: September 21st 2023 (North America) / September 22nd 2023 (Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
  • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
  • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
  • The rewards given by the Autophage when practising language skills have been improved.
  • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
  • Expanded the list of completed objectives shown in the mission log.
  • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
  • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
  • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
  • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
  • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
  • The behaviour of small AI fighters around large vessels has been improved.
  • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
  • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
  • Fixed an issue which caused the ship inventory to be out of range.
  • Fixed an issue that was preventing all creatures from pooping.
  • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
  • Fixed an issue that could cause player capes to behave erratically while placing base parts.
  • Fixed a rare issue that could allow the player to fall through the floor upon loading.
  • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
  • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
  • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circ*mstances.
  • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
  • Added new Dreadnaught warp effect.
  • Introduced a performance optimisation for instance rendering.
  • Introduced a slight optimisation to light rendering.
  • Fixed a rendering issue that could cause a brief visual glitch.
  • Fixed an issue that could cause visual glitches in some particle effects.
  • Fixed a visual issue with particles when using HDR.
  • Introduced an optimisation to sky and star rendering.
  • Improved the visual quality of star rendering.
  • FSR2 visuals on Nintendo Switch have been further refined and improved.
  • Introduced a number of rendering optimisations for Nintendo Switch.
  • Introduced a number of texture optimisations and improvements for Nintendo Switch.
  • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.

No Man’s Sky – Ver. 4.44

  • Release date: September 13th 2023 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
  • Improved the VFX for Sentinel capital ship weapons.
  • Fixed a number of multiplayer syncing issues with Sentinel capital ships.
  • Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
  • Added new pirate freighter warp effects.
  • Fixed some minor collision issues on the pirate freighter.
  • Fixed an issue causing some low priority missions to appear on the galaxy map.
  • Fixed an issue causing pirate titles to not unlock.
  • Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer.
  • Salvaging the Atlantid Multitool now awards Void Motes.
  • Fixed an issue that prevented barrel rolling during warp.
  • Fixed some untranslated pirate name in empty systems.
  • Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circ*mstances.
  • Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
  • Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system.
  • Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
  • When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
  • Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff.
  • Fixed an issue that could cause the players to do damage to themselves when using the multitool.
  • Fixed a performance regression related to mesh rendering.
  • Fixed a hang related to loading missions.
  • Fixed a crashed related to the HUD.
  • Fixed a crash related to procedural textures.
  • Fixed a crash related to loading player bases.
  • Fixed a crash related to the shop interface.
  • Fixed a crash related to the aerial scan camera.
  • Fixed a number of crashes related to memory management.
  • Fixed an issue that prevented the Dream Arial from functioning correctly.
  • Removed a pink cube attached to some dropship variants.
  • Fixed an issue which could result in multitools changing colour.
  • Fixed an issue that caused the Sentinel Interceptor generated at each crash site to have changed appearance.
  • Fixed a crash when salvaging certain Multitools.
  • Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour.
  • Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI.
  • Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI.
  • Fixed an issue that could prevent the Autophage from navigating correctly around their camps.
  • Fixed a text issue with some hover tips in the Appearance Modifier UI.
  • Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
  • Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps.
  • Improved the visuals when previewing custom-assembled staffs.
  • Fixed a number of visual issues with some custom-assembled staffs.
  • The preview image show when assembling a custom staff can now be rotated.
  • Fixed a number of visual issues with holding Multi-Tools.
  • Fixed a number of animation issues with the Voltaic Staff.
  • Fixed an issue with the position of the player torch when using a staff.
  • Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer.
  • Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class.
  • Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull.
  • Fixed an issue that caused some player freighters to have changed appearance.
  • Fixed an issue that allowed players to destroy their own freighter.
  • Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding.
  • Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles.
  • During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet.
  • The destruction effects for the pirate Dreadnought have been improved.
  • Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission.
  • Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled.
  • Fixed a number of audio issues.
  • Fixed an issue that could prevent some camera shake effects from working correctly.
  • Fixed a number of issues that prevented Twitch drops from being successfully redeemed.
  • Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages.
  • Fixed a hang that could occur when players were targeted by security systems on derelict freighters.
  • Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
  • Fixed a crash related to the mission system.
  • Fixed a crash that could occur when reloading the game shortly after the initial load.
  • Fixed a crash related to networking.
  • Fixed a crash related to frigates in multiplayer.
  • Fixed a UI crash.
  • Fixed an issue with Twitch Rewards.
  • Fixed an issue with the Personal Refiner.
  • Fixed a crash related to networking.
  • Fixed a crash related to the Automated Feeder.
  • Fixed a crash that could occur when joining a multiplayer game.
  • Fixed a crash related to buildings.

No Man’s Sky – Ver. 4.4 (Echoes Update)

  • Release date: September 6th 2023 (North America, Europe, Japan)
  • Patch notes:

THE AUTOPHAGE

  • A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy.
  • Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the deep truths of the universe.
  • Complete this mission to earn your own Voltaic Staff: a brand new Multi-Tool with its own unique animation set.
  • The Autophage are tracked as their own faction within your Journey Milestones, with associated medals and missions.
  • Autophage lurk at planetary sites on many worlds. Earn the appropriate technology and your scanner will reveal their hidden camps.
  • The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue.
  • Improve your standing among these mechanical beings to earn exclusive new player titles.
  • Travellers with good standing among the constructs may undertake a new series of procedurally generated missions for each individual Autophage, earning reputation, new words, unique rewards, and more.
  • A vast new range of Autophage customisation options have been added. Earn Void Motes by assisting the Autophage, and use these to unlock these new customisation options at any construct camp.
  • The Autophage offer access to new procedurally-generated Exosuit technologies.
  • In addition to robotic parts, players can earn new cloth-based customisation options, including drapes, hoods, and face masks. Once earned, these can be mixed with any other customisation setup, allowing for a vast array of new looks.
  • Once of sufficient standing, Travellers can earn and select from a huge array of parts and assemble their very own customised staff Multi-Tool.

MONOLITHS

  • Players who have become acquainted with the Autophage can now discover secrets within Korvax monolith sites.
  • Infusing these relics with Atlantideum allows access to new stories and lore, revealing the history of both the Korvax and the Constructs.
  • In addition, a rare new class of Atlantid Multi-Tool can be found at these sites, assembled in exchange for nanites.
  • As well as unique visuals and stats, these Multi-Tools come equipped with a Runic Lens, a fusion of mining beam and cloaking device.

WONDER PROJECTOR

  • A new base part, the Wonder Projector, has been added. Research this part aboard the Space Anomaly.
  • This holographic device can be used to decorate your base with 3D projections of your favourite discoveries.

CAPES

  • Players on Nintendo Switch may now equip capes.
  • Switch players who would have otherwise earned a cape from a previous Expedition have had their saves upgraded to reflect this, and have been credited with capes they could have redeemed.
  • All players using a Vy’keen appearance may now equip capes.

MULTI-TOOL DECOMMISSIONING

  • Visit the Space Anomaly to use the new Multi-Tool salvage station.
  • Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.

QUALITY OF LIFE & UI

  • An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly.
  • This advanced refining unit allows players to combine multiple substances while on the move, unlocking mobile access to more sophisticated recipes.
  • A number of new refining recipes have been added, including basalt and runaway mould.
  • The flow for creating and assigning Custom Wonders has been refined for speed and clarity.
  • Wonders relating to planets will now show the Portal glyphs among the planet details in the popup.
  • The camera framing of interactions with Vy’keen NPCs has been improved.
  • NPCs now exhibit a greater variation in bodyshape and height.
  • The legibility of the Galaxy Map colourblind filters has been improved.
  • When starships are stationary or moving backwards, readouts are now provided in distance-based units rather than time-based units.
  • Pirates will no longer begin strafing runs upon the player’s position while the player is locked in an interaction.
  • When missions suggest players use the galaxy map, they now use the galaxy map notification icon when the map is accessible.
  • Fixed an issue that prevented adaptive trigger support from working when using a DualSense controller on PC.
  • When joining another player with a brand new save, players now have the ability to fully customise their difficulty settings.
  • Fixed an issue that made the Traveller grave interactions difficult to read when playing VR in high resolutions.
  • Fixed an issue that caused the shop interface to appear in an awkward position when playing VR in high resolutions.
  • Fixed an issue that caused the UI for interacting with various crates and containers to appear in an awkward position when playing VR in high resolutions.
  • Fixed an issue that caused a number of options that do not apply to VR to appear in VR options menus.
  • Fixed an issue that caused incorrect buttons to be suggested as the way to close some UI elements when using Move controllers.
  • Fixed an issue that caused the “GENERAL” heading to appear in lowercase on the controls options page.
  • Fixed an issue that caused frigate captains to speak to the player as if their frigate had already been recruited when they present their vessel for hire.
  • Fixed an issue that caused some NPCs to be given the wrong title on a small number of UI screens.
  • Fixed an issue that caused the “Target Locked” text on the starship targeting screen to become clipped on Nintendo Switch.
  • Fixed an issue that caused a distorted icon to appear in some popups when playing in PSVR2.
  • Fixed a number of miscellaneous text issues.

SPACE COMBAT

  • Players can now balance power modes in their starship; switching between a balanced setup or prioritising weapons, shields, or engine systems.
  • All capital ships now benefit from heavy-duty shielding systems, protecting them against would-be pirates.
  • A bespoke UI has been added when engaging capital ships in battle, to better track their overall shield and hull integrity.
  • All capital ships are now entirely destructible, offering additional rewards beyond simply eliminating their cargo pods.
  • Destroying cargo pods will apply a certain amount of damage to the freighter’s main hull.
  • Fixed an issue that could allow players to destroy small freighters without alerting the rest of the civilian fleet.
  • Fixed an issue that allowed recruitable frigates to contact the player at inappropriate times, such as while landing or during space combat.
  • Fixed an issue that caused the starship to apply brakes while flying close to a freighter during space combat.
  • Fixed an issue that could prevent landing during space combat for players who use the Auto-Follow space combat setting.
  • Fixed an issue that could cause players to lose standing if an AI pirate destroyed a civilian ship while they were present.
  • During space combat, your final weapon will never be damaged by incoming fire. In addition, combat-based technology damage will never leave the starship with rockets as their only functioning weapon.

OUTLAW FACTION

  • Outlaws are now listed as a faction alongside the various guilds, as part of the Journey and Catalogue pages.
  • A range of earnable medals have been added for the Outlaw faction.
  • Outlaw medals and standing will now earn a range of exclusive player titles.
  • Missions have been added to provide guidance for players wishing to improve their standing with these pirates.
  • Raiding civilian fleets will now improve your standing among the Outlaws.

RENDERING & PERFORMANCE

  • Nintendo Switch now supports a bespoke implementation of AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
  • Dynamic Resolution Scaling has been added for Nintendo Switch. This technology allows the game to maintain a consistent framerate across all scenarios.
  • Creature navigation has been optimised on all platforms.
  • A number of significant systemic optimisations have been introduced for all platforms.
  • Introduced a significant number of memory-usage optimisations for Nintendo Switch.
  • Introduced a number of systemic memory-usage optimisations for all platforms.
  • Introduced a significant optimisation for sky rendering on Nintendo Switch.
  • Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky.
  • Optimised a specific asset in use on some barren planets.
  • Introduced a specific optimisation related to AI starships.
  • Introduced a specific optimisation for freighter hangers.
  • Introduced a specific optimisation for turret targeting systems.
  • Fixed a number of visual issues with fog and atmospheric rendering, particularly when in space or low-planet orbit.
  • Fixed a number of visual issues with the way depth of field effects interact with the sky.

PIRATE CAPITAL SHIPS

  • Pirate Dreadnought capital ships can now be encountered while exploring the galaxy, particularly within outlaw and high-conflict systems.
  • These huge vessels prey upon civilian fleets with a range of unique technology. Defeat them to earn significant bounty payments and large standing gains with the local lifeforms.
  • Dreadnoughts lay siege to civilian freighters with colossal heat cannons, blasting high-powered lasers over long distances. Destroying these cannons offers a way to protect the vulnerable merchants.
  • Bounty payments are significantly reduced in the event of the destruction of the civilian fleet.
  • Dreadnoughts come equipped with power deflector shields, preventing hull damage from conventional starship weapons.
  • Fly beneath Dreadnought shields and into their superstructure to target their shield generators, exposing both their hull and the delicate exposed fuel systems beneath.
  • Unique frigates form a supporting pirate battle group. These powerful ships deploy torpedoes that have the potential to wreak havoc upon the civilian fleet, and must be intercepted as a matter of priority.
  • Dealing enough damage to the Dreadnought will force it to flee. Disabling its power warp engines will prevent escape and allow you to land the killing blow.

VOYAGERS EXPEDITION

  • A brand new expedition, “Voyagers” will begin shortly after the release of the Echoes update.
  • The Voyagers expedition will see players seeking the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and much more besides.
  • Rewards for this voyage of discovery include a set of unique posters; an exclusive electric jetpack trail; a salvaged accessory for your creature companions; a set of new Autophage-related base parts; and brand-new mechanical companion.

OUTLAW FRIGATES

  • A new class of outlaw frigate now accompanies pirate capital ships into battle.
  • Destroying these vessels will significantly reduce the damage output of the outlaw fleet, as they are responsible for launching devastating torpedoes at opposing capital ships.
  • Once their commanding vessel has been destroyed, many frigates will surrender and offer to join your own fleet.
  • Recruit these survivors as a powerful new class of combat frigate, ready to undertake missions from your own freighter.

TWITCH DROPS

  • A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more.

BUG FIXES

  • Fixed a significant number of crashes related to memory management.
  • Fixed a crash that could occur when leaving a planet’s surface and accessing the Galaxy Map.
  • Fixed a crash related to wind.
  • Fixed a rare interaction softlock.
  • Fixed an issue that could cause large sections of freighter meshes to be removed during combat.
  • Fixed an issue that prevented derelict freighter turrets from targeting players currently using a cloaking device.
  • Fixed an issue that caused other players’ weapon audio to play far too loudly in multiplayer.
  • Fixed an issue that could prevent group member’s freighters from being loaded correctly in multiplayer when first joining a session.
  • Fixed an issue that could leave players unable to take off from their freighter or the space station if their ship was damaged and using unconventional technologies, such as the living ship or sentinel interceptor.
  • Fixed an issue that caused some specific particle effects to be missing when loading a save aboard the Space Anomaly.
  • Fixed an issue that caused some dropship co*ckpit exit animations to play at the wrong speed.
  • Fixed an issue that could cause portals to appear active when they were not, if they had been previously activated.
  • Fixed an issue that caused terrain deposit icons to fail to highlight correctly when tagged as the primary marker in the Analysis Visor.
  • Fixed a number of rare mission issues that could occur when target NPCs or buildings were in distant systems.
  • Fixed a number of base NPC mission issues that could occur when joining multiplayer games.
  • Fixed a rare mission blocker that could occur in the Living Ship missions after participating in a multiplayer session.
  • Fixed a rare issue that could cause the mission or Atlas paths to go missing on the Galaxy Map.
  • Fixed a rare blocker for the Trace of Metal and/or Artemis missions if both missions required speaking to Nada or Polo at the same time.
  • Fixed a number of issues that prevented buildings from being correctly marked as visited, allowing later missions or charts to direct players to sites they had already explored.
  • Fixed an issue that prevented crashed ship sites from being flagged as visited, causing players to occasionally be directed to crash sites without ships.
  • Fixed an issue that caused two instances of the crashed freighter salvage mission to be started when visiting a crashed freighter.
  • Fixed an issue that could cause the crashed freighter salvage mission to shut down early.
  • Fixed an issue that caused Cadium to refine to Chromatic Metal in the wrong ratio.
  • Fixed an issue that prevented supercharged inventory slots from being correctly displayed in a newly purchased freighter’s inventory until the game was reloaded.
  • Fixed an issue that could cause frigates to fully repair themselves when teleporting aboard.
  • Fixed a number of text issues with missions that required use of a refiner.
  • Fixed an issue that caused text clipping on the refiner page in some resolutions.
  • Fixed an issue that could cause the catalogue mission that guides players towards basalt to pick a planet without any basalt.
  • Fixed an issue with various catalogue and journey guidance missions that caused them to display an Objective Complete notification as soon as they started.
  • Fixed a rare issue with some pinning missions that caused the current amount / required amount numbers to be displayed the wrong way around.
  • Fixed an issue where the wrong item amount could be suggested in the description text in tech installation popups.
  • Fixed an issue that could cause Sentinel Interceptors to fail to display their full serial number as part of their name.
  • Fixed an issue that caused untranslated text to appear when attempting to switch ships while aboard another player’s freighter.
  • Fixed an issue that caused the number of pages/dots to be calculated incorrectly when looking at crafting lists or inventory transfer popups.
  • Fixed an issue that caused the dots to overflow when looking at shops with extremely large arrays of items, such as the Twitch or Expedition Rewards sections at the Quicksilver Synthesis Companion.
  • Fixed an issue that could allow text to overflow rather than scroll in some Expedition Milestone popups.
  • Fixed an issue that incorrectly suggested players could craft more than one item at a time when viewing crafting steps in the tree format.
  • Fixed an issue that caused the camera to still automatically adjust to slopes when the Camera Movement option was set to manual.
  • Fixed an issue that allowed the Multi-Tool to overheat too early while the mining bonus from extreme cold storms was applied.
  • The large artefact crates found at buried ruins no longer report themselves as damaged technology in need for repair, and instead suggest that they be unlocked with a key.

No Man’s Sky – Ver. 4.38

  • Release date: August 2nd 2023 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed a memory issue in the renderer.
  • Fixed a number of memory issues which could lead to crashes in rare circ*mstances.
  • Fixed an issue which could cause players textures to appear metallic.
  • Introduced a significant optimisation for Nintendo Switch to reduce hitching.

No Man’s Sky – Ver. 4.37

  • Release date: July 19th 2023 (North America, Europe) / July 20th 2023 (Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that could cause markers to flicker.
  • Fixed a crash that could occur when ships land at an outpost.
  • Fixed a rare crash related to the projectile system.
  • Fixed an issue that could cause a crash when downloading invalid discovery data from other players.
  • Fixed an issue that caused a crash when attempting to load invalid discovery data.
  • Fixed an issue that could cause a crash on Xbox One when visiting the final planet of the Singularity expedition.
  • Optimised memory used by creature navigation.
  • Optimised memory used to fade objects.

No Man’s Sky – Ver. 4.36

  • Release date: July 10th 2023 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed a rare crash that could occur when editing bases.
  • Fixed a rare crash related to the mission system.
  • Fixed a rare crashed related to repairing planetary objects.
  • Fixed a rare crash in the Expedition overview UI.
  • Fixed a rare crashed related to interaction labels.
  • Introduced a number of optimisations for infested planet types.
  • Fixed an issue that caused some gameplay objects, such as the Interceptor starship, to use an unnecessarily large amount of memory.
  • Fixed a rare issue that could cause debug information to appear in specific player chat messages.
  • Fixed missing Switch Base button in Build Placement Mode.
  • Fixed an issue that prevented rebinding of the Cycle Rotation Axis action.
  • Fixed a crash related to bases.
  • Fixed a crash related to memory management.
  • Fixed a crash that could occur while aboard The Anomaly.

No Man’s Sky – Ver. 4.3.4

  • Release date: June 28th 2023 (North America, Europe, Japan)
  • Patch notes:
  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
  • Fixed a rare issue that could cause all NPCs to fall out of the Space Station.
  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.
  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.
  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
  • Introduced a memory optimisation related to planetary creatures.
  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.
  • Fixed an issue that caused first-person co*ckpit exit animations to fail to play.
  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed a crash related to synchronising freighters in multiplayer.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused incorrect collision on outpost landing pads.
  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.
  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
  • Fixed a crash related to the Multi-Tool.
  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.
  • Fixed an issue that prevented starship distress beacons from animating correctly.
  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
  • Fixed a hang related to reloading missions.
  • Fixed a crash related to base part rendering.
  • Fixed a rare issue that could cause the current expedition to end early.
  • Fixed a rare crash related to the mission log.

No Man’s Sky – Ver. 4.33

  • Release date: ???
  • Patch notes:
  • Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.
  • Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed.
  • Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.
  • Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear.
  • Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch.
  • Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.
  • Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.
  • Fixed a number of graphical glitches with the Wayfarer’s Helm.
  • Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.
  • Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.

No Man’s Sky – Ver. 4.30.3

  • Release date: TBA
  • Patch notes:
  • Fixed a number of crashes related to memory management.
  • Fixed a crash that could occur when leaving a planet’s atmosphere then accessing the Galaxy Map.

No Man’s Sky – Ver. 4.30.1

  • Release date: TBA
  • Patch notes:
  • Fixed an issue that could cause players to crash in large multiplayer sessions.

No Man’s Sky – Ver. 4.30 (Singularity Update)

  • Release date: ???
  • Patch notes:
  • Expedition 10, SINGULARITY, will begin shortly, and will run for approximately five weeks.
  • The expedition sees players work alone and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.
  • Rewards for uncovering the mystery and assembling your very own mechanical Construct include a set of unique posters; new jetpack and freighter engine trail customisations; buildable Atlantideum crystals for your base; an exclusive new helmet customisation; and an entire Construct visual customisation set.
  • A layer of more hidden clues exists for players who are willing to hunt them out…
  • Fixed an issue that caused the third-person camera pitch to be reset after using the Analysis Visor – pitch will now remain consistent as players switch between modes.
  • Players who enable auto-follow for the third person camera will now benefit from this setting in the Space Anomaly and aboard Space Stations, as well as on planets.
  • The starship’s autopilot will now prevent players from crashing into various space points of interest while engaged on the starship communicator.
  • Fixed an issue that prevented some flash-to-white screen fades from respecting the setting that disabled them.
  • Upgrades to the Neutron Cannon have received an increase in their damage bonus, and a large increase to their charging time reduction.
  • Fixed an issue that could allow corrupted Sentinel drones to chain heal each other in a circle.
  • Corrupted Sentinel drones now have a cooldown on healing that is triggered if they are damaged mid-heal.
  • Fixed an issue that could cause players to appear in the wrong system after leaving a multiplayer session and then immediately rejoining it.
  • Fixed a rare issue that could cause missions that send players to visit an NPC specialist in their base to choose the wrong base.
  • Fixed a rare issue that could prevent the completion of puzzles within harmonic camps if another player in their session had completed them first.
  • Fixed an issue that caused one of the glyphs in the harmonic camp puzzles to always be 9.
  • Fixed a number of issues that could cause the Target Sweep to claim there was no mission target, or that the target was too distant, when this was not the cause.
  • Fixed an issue that caused the planetary section of the lightweight Creative Mode tutorial to be skipped.
  • Fixed an issue that prevented dissonant worlds from being correctly labelled when using the starship scanner on more relaxed difficulty settings.
  • Fixed an issue that could cause the wrong technology name and/or icon to be used in tip text after changing ship.
  • Sentinel Interceptors now require Crystalised Hearts rather than Quad Servos to repair their hyperdrive.
  • A large number of improvements have been made to the clarity of tips and icons for the automatically generated technology pinning guidance.
  • If a mission is currently requesting the installation of a piece of technology, that item will now appear as the first item in the list of available techs.
  • Fixed an issue that could make it difficult to interact with the terminal for Nada’s simulation aboard the Space Anomaly.
  • Fixed a controls issue that could cause the starship to land when scrolling through the quick menu.
  • Fixed an issue that could prevent screenspace reflections and other similar effects from rendering correctly.
  • Fixed a number of graphical issues with capes when using FSR2.
  • Fixed a minor graphical issue that could cause laser impact effects to be the wrong colour.
  • Fixed an inconsistency in the use of upper/lower case in the friend request popup.
  • Fixed an issue that caused the weapon charge/ammo percentage in the HUD to drop the % symbol.
  • Fixed a rare issue that could cause some customisation options to be unavailable in the Appearance Modifier UI.
  • Fixed a number of issues that could cause items within the crafting tree to be highlighted when they were not available for crafting.
  • Fixed an issue that caused the incorrect “Back” prompt to be used for the base building parts menu.
  • Fixed an issue that could cause incorrect tooltips to be displayed when using the Terrain Manipulator’s “Create” mode.
  • The clarity of expedition milestone objectives displayed in their popup has been improved.
  • Fixed an issue that caused the guidance for Quad Servos to be displayed when requesting guidance on locating Crystalised Hearts.
  • Fixed an issue that caused some starship communicator messages to linger incorrectly after a save/load.
  • Fixed an issue that caused the tip related to derelict freighter emergency signal scanners to become stuck on screen if the player deleted the signal scanner.

No Man’s Sky – Ver. 4.22

  • Release date: ???
  • Patch notes:

Bug fixes

  • Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
  • Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
  • Fixed an issue that prevented some technologies from being installed in freighter inventories.
  • Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
  • Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
  • Fixed a rare issue that could cause a blocker after restarting a mission.
  • Fixed a number of issues in the Nexus mission to collect Hadal Cores.
  • Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
  • Fixed a number of minor text issues.
  • Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
  • Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
  • Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
  • Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
  • The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
  • Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
  • Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
  • Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
  • Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
  • Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
  • The eye textures for corrupted Sentinels have been improved.
  • Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
  • Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
  • Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
  • Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
  • Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with co*ckpit elements in the Sentinel interceptor.
  • The audio balance for Atlantideum crystals has been adjusted.
  • Fixed a number of collision issues with oxygen and sodium plants.
  • Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
  • Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
  • Fixed a crash related to memory allocation.
  • Fixed a networking-related crash.
  • Fixed a memory leak related to texture rendering.

No Man’s Sky – Ver. 4.2.1

  • Release date: ???
  • Patch notes:

Bug fixes

  • Fixed a rare crash related to multiplayer starship combat.
  • Fixed a crash related to ground combat in multiplayer.
  • Fixed a crash related to NPC starship navigation.

No Man’s Sky – Ver. 4.2 – Interceptor Update

  • Release date: April 5th 2023 (North America, Europe, Japan)
  • Patch notes:

SENTINEL INTERCEPTORS

  • Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
  • Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
  • A unique repair mission has been added to guide players through the salvage process.
  • There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
  • Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
  • Player-owned interceptors have a unique co*ckpit.
  • Player-owned interceptors have a unique planetary flight model, with the ability to hover.

COMBAT

  • A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
  • Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
  • Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
  • Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
  • Corrupted Sentinel drones have been reworked visually.
  • Corrupted Sentinel drones can now heal each other.
  • Corrupted drones now make better use of cover.
  • Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
  • A large, ground-based corrupted Sentinel unit has been added.
  • This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
  • Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
  • These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
  • A new unique resource has been added as collectable loot from these corrupted quadrupeds.

CORRUPTED WORLDS

  • Some planets that previously generated extreme sentinels have now become corrupted worlds.
  • Corrupted worlds have their own unique array of planetary Sentinel forces.
  • Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
  • Corrupted Sentinel planets have their own unique resources and objects.
  • New refiner recipes have been added for corrupted Sentinel resources.
  • Corrupted worlds have a new unique lighting/visual effect.
  • Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
  • A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
  • A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
  • New player titles have been added for those brave enough to battle corrupted Sentinels.

CUSTOM WONDERS

  • A new section has been added to the Wonders catalogue, “Personal Records”.
  • This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
  • Personal records are all assigned their own player-chosen name.
  • Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
  • Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.

SENTINEL MULTI-TOOLS

  • A new class of salvaged Multi-Tool has been added.
  • These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
  • These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
  • Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.

CUSTOMISATION OPTIONS

  • A new style of jetpack customisation has been added, the Aeron Turbojet.
  • Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
  • A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.

UI

  • The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
  • Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
  • Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
  • The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over co*ckpit details.
  • The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
  • The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.

SENTINEL CAPITAL SHIP BATTLES

  • The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
  • Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
  • Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
  • Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
  • The starship’s final usable weapon will no longer be damaged by enemy fire.

BUG FIXES

  • Fixed a significant number of memory-related crashes on consoles.
  • Fixed a rare hang during loading.
  • Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
  • Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
  • Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
  • Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
  • Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
  • Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
  • Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
  • Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
  • Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
  • Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
  • Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
  • Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
  • Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
  • Fixed a number of networking issues with the player cloaking device.
  • Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
  • Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
  • Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
  • The message displayed when unable to interact with something because of its cost has been improved.
  • Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
  • Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
  • Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.

No Man’s Sky – Ver. 4.15

  • Release date: March 16th 2023 (North America, Europe) / March 17th 2023 (Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that caused water reflections to be missing on some graphics settings.
  • Fixed an issue that could cause blurriness and other visual glitches during warp.
  • Fixed a rare issue that could prevent players from accessing their refiners.
  • Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list.
  • Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
  • Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
  • Fixed a crash related to networking.
  • Fixed a crash related to the options menu.
  • Fixed a crash related to rendering.

No Man’s Sky – Ver. 4.14

  • Release date: March 10th 2023 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that could cause some players to lose discoveries.

No Man’s Sky – Ver. 4.13

  • Release date: March 8th 2023 (North America, Europe) / March 9th 2023 (Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
  • Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.
  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.
  • Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
  • Fixed an issue that caused inventory slot highlights to render on top of popups.
  • Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
  • Fixed a number of rendering issues with planetary objects.
  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
  • Fixed a number of issues that could case exocraft first-person cameras to break.
  • Fixed a rare issue that could cause a debug button to appear on the frontend.
  • Fixed an issue that could cause base screenshots to fail to render correctly
  • Fixed an issue that caused the patch notes to use too small a font on Switch.
  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
  • Fixed a performance issue with damaged technology popups.
  • Fixed an issue that stripped some metadata important to mod authors.
  • Fixed a memory leak related to changing language settings repeatedly.
  • Fixed an issue that could cause a hang when loading saves with complex bases.
  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
  • Fixed a crash related to syncing bases in multiplayer.
  • Fixed a crash that could occur when saving with a very large number of discoveries.
  • Fixed a crash related to particle rendering.

No Man’s Sky – Ver. 4.12.1

  • Release date: March 3rd 2023 (North America, Europe, Japan)
  • Patch notes:
  • Fixed a number of network-related crashes.

No Man’s Sky – Ver. 4.12

  • Release date: March 1st 2023 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that caused bases built next to some building types to become buried in the ground.
  • Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
  • Fixed an issue that caused ship co*ckpit screens to flicker.
  • Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
  • Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
  • Fixed a bug that caused farmable plants to appear in the wrong visual state.
  • Fixed an issue that caused ByteBeat recordings to fail to save correctly.
  • Fixed an issue that prevented system language selection from working correctly.
  • Fixed a number of issues that could cause stuttering.
  • Fixed an issue that caused some metadata used by mods to be stripped.
  • Fixed an issue that could prevent discoveries from showing.
  • Fixed an issue that could prevent expedition data from being successfully downloaded.
  • Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
  • Fixed a number of network connectivity issues.
  • Fixed a crash related to derelict freighter procedural generation.
  • Fixed a number of rendering-related crashes.
  • Fixed a number of crashes related to multiplayer.
  • Fixed a rare crashed related to planet rendering.

No Man’s Sky – Ver. 4.1 – Fractal Update

  • Release date: February 22nd 2023 (North America, Europe, Japan)
  • Patch notes:

WONDERS

  • A new section has been added to the Catalogue – “Wonders”.
  • The Wonders Catalogue tracks your play and records notable discoveries, planetary extremes, and unusual objects collected.
  • Sections include:
  • Planetary records, such as temperature, toxicity, highest point reached, overall hostility quotient, and so on.
  • Creature records, including various size records and noteworthy environmental adaptations.
  • Flora and mineral records, measured against a range of categories.
  • A record of rare items with the highest market value on the galactic exchange.
  • The number of times you have interacted with rare planetary glitch objects.
  • Any entry in the Wonders catalogue can be selected to take you to its detailed entry in your discoveries list, allowing you to easily mark and visit its parent star system.

GYRO CONTROLS

  • Nintendo Switch and PlayStation players can now enable motion-sensor based gyro controls.
  • Gyro controls allow for accurate fine-tuning of camera movements using controller motion on top of thumbstick control.
  • Gyro controls can also be used to move the cursor in UI screens.
  • Gyro controls can be enabled from the Motion Sensor section of the Controls options.
  • A wide number of tuning options are available for players to customise their gyro experience.

OPTIONS

  • The various options menus have been reworked and reorganised to accommodate a new suite of options, as well as to help players quickly navigate to whichever option they wish to change.
  • Options can now be adjusted from the boot and save select screens, allowing for customisation before starting a game.
  • On PC, video and graphics options have been merged into one page for ease of use.
  • An option has been added to allow players to set the in-game language to be different from the default system language of their device.
  • An option has been added to reset your current position while aboard a freighter, to provide a safe return aboard after becoming stuck.
  • An option has been added for all non-Switch platforms to use the enlarged menu text already used on the Switch.
  • An option has been added to allow players to customise who has access to the contents of their refiners.
  • An option has been added to remove all white flashes from the game and replace them with fades to black.
  • An option has been added to allow players to adjust the strength of various hazard-related screen effects, such as visor frosting.
  • An option has been added to allow players to disable all automatic “follow” camera movements in third-person.
  • An option has been added to allow players to adjust the handedness of their player character in first-person mode.
  • An option has been added to allow players to adjust the handedness of their player character in third-person mode and to move the character to the other side of the screen.
  • An option has been added for PlayStation 4 VR users to use their DualShock 4 to directly control the cursor while in menus, instead of using the thumbsticks.
  • A number of options have been added for VR players to adjust the distance from the screen of various menu elements.
  • An option has been added for VR players to adjust the strength of the vignette effect deployed to reduce motion sickness.
  • An option has been added to allow players to scan objects with the Analysis Visor without being required to hold down the scan button.
  • An option has been added to allow players to toggle the behaviour of the jump button on gamepads, so that it can be used as an alternative “Build” button while in base-building mode.
  • An option has been added to allow players to swap the functions on gamepad thumbsticks, i.e. to toggle which stick is Sprint and which stick is Scan.

RENDERING & OPTIMISATIONS

  • Dynamic Resolution Scaling has been added for PlayStation 5. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
  • PlayStation 5 now supports AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
  • The HDR rendering system has been overhauled for all platforms for a richer and more dynamic colour experience while playing on an HDR display.
  • The particle rendering system has been improved to add support for high-quality additive particles.
  • Introduced a significant optimisation for all platforms when loading large numbers of bases within a single system.
  • Introduced a significant number of memory optimisations for all platforms.
  • Fixed a visual glitch with tornado rendering on Nintendo Switch.
  • Fixed an Xbox-specific issue that could cause occasional flickering.
  • Fixed a camera issue that could cause jittering in various anti-aliasing systems.

UI AND QUALITY OF LIFE

  • A significant number of new player titles have been added, earned by progressing through various core and factional milestones.
  • The maximum number of owned starships has increased from nine to twelve.
  • Players can now “Quick Charge” a technology, without having to drag and drop the fuel into the selected slot. Select and drop functionality has been retained for players who wish to fine-tune the amount of charging substance used.
  • Additional filters have been added to the Expedition and Twitch reward menus, accessed via the Quicksilver Synthesis Companion.
  • Players can now begin an expedition at any time before the current expedition ends, rather than needing to start two days before the expedition times out.
  • A variety of new cooking recipes have been added, making use of various titan worm-related products.
  • The accuracy and input tracking speed of inputs on PlayStation controllers has been improved.
  • The hint system for crafting components that you cannot currently afford has been improved.
  • Objectives in pinned installation or crafting missions now correctly skip sections for subcomponents if the player already has enough of the parent component.
  • Fixed an issue where text and highlighting in the build popup would not correctly reflect the amounts needed, if the item in question is built in multiples greater than one (such as projectile ammunition).
  • Fixed an issue that caused the Personal Refiner to always show 0 as its current progress while it is being highlighted by a mission hint.
  • Fixed an issue that prevented crafting highlights from working in the Multi-Tool inventory.
  • Technologies are now always installed fully charged when playing on a difficulty setting that does not use up fuel.
  • Fixed an issue that could prevent a base computer from being moved before it had been claimed as a base.
  • Fixed an issue that could prevent Exocraft weapons from being correctly auto-selected after installation.
  • Fixed an issue where an Exocraft would not become your primary selected vehicle after building its geobay.
  • The Ship Launch Auto-Charger now requires a solar mirror rather than a magnetic resonator to install.
  • The “Stories Learned” count in the Catalogue no longer counts every individual word of alien language as its own story.
  • The selection highlights for the various collections in the Catalogue have been updated.
  • The selection highlights for the various game mode options when starting a new game have been updated.
  • Fixed an issue that could cause the words PREV | NEXT to become stuck on the screen after teleporting aboard a frigate.
  • Fixed an issue that caused the “destructible” target icon to appear low res.
  • Fixed an issue that could cause the creature icons in the Analysis Visor to appear low res.
  • The icon used to indicate the presence of a biological horror has been updated.
  • Fixed an issue that caused the preview of the jetpack/starship/Multi-Tool etc to be rotated when scrolling a scrollbar in the inventory.
  • Fixed an issue that caused base parts to still be flagged as new and unseen in the base building menu despite having been built.
  • Fixed an issue that caused descriptions to vanish from the base building popup panel in some circ*mstances.
  • Fixed a visual glitch that could cause flickering lines when viewing expedition milestones.
  • Fixed an issue that caused the scrollbar to be in the wrong visual state after changing from one story to another in the Collected Knowledge section of the catalogue.
  • Fixed an issue that caused there to be no page count dots on the bottom of some catalogue categories.
  • Fixed a large number of issues that could cause cropping text, particularly in VR.
  • Fixed a large number of typos and spelling errors.
  • Fixed an issue that could occasionally cause some NPC dialogue boxes to be skipped over.

BUG FIXES

  • The networking system for persistent interactions has been rewritten for increased stability and robustness. This fix addresses a number of issues that could cause the saved state of objects such as refiners to be reset upon entering or leaving a multiplayer session.
  • Fixed an issue that prevented camera shake from applying correctly while in the vicinity of a black hole.
  • Fixed a number of issues that could cause volcanoes to block access to mission critical buildings.
  • Fixed a number of issues that could cause players to become stuck inside volcanoes.
  • Fixed an issue that caused some planetary objects to appear low detail, even at close range.
  • Fixed an issue that caused various buildable doors to fail to connect to power grids (and thus never shut).
  • Fixed an issue that prevented base part variants from being duplicated.
  • Fixed a rare issue that could occasionally cause freighter bases to fail to sync to other players.
  • Fixed an issue that caused freighter colours and engine effects to fail to sync to other players.
  • Fixed a number of issues that could cause freighter bases and freighter inventories to be lost or fail to apply correctly when examining a new freighter to purchase.
  • The chat message sent to other players upon entering your base now correctly references the name of the specific base.
  • Fixed an issue that prevented NPCs from navigating correctly around planetary settlements on PlayStation 4.
  • Fixed a visual glitch in the starship heads up display during landing.
  • Fixed an issue that caused some substances in the catalogue to offer a non-functional “Locate Substance” button.
  • Fixed an issue that could cause mission markers for expedition rendezvous points to use incorrect icons after reloading a save.
  • Fixed an issue that could cause duplicate entries to appear in the teleport terminus list during the tutorial.
  • Fixed an issue that could occur when cancelling the discovery naming process on Switch.
  • Fixed a number of Switch-specific issues that could block progress or cause incorrect mission selection near the end of some expeditions.
  • Fixed an issue that could cause visual glitches in starship trails while flying in hailing formation.
  • Fixed an issue that could allow VR players to break the mission flow in Nexus missions by taking off too early.
  • Fixed an issue that could cause the Nexus Sentinel Pillar missions to fail to find a destination system in particular circ*mstances.
  • The amounts gained and used when refining Di-Hydrogen jelly have been adjusted for logical consistency.
  • Fixed an issue that could cause the Minotaur to fail to deploy weapons correctly when under AI autopilot and equipped with a Sentinel Hardframe arm.
  • The Minotaur AI will now make correct use of Bio-Mechanical Stun weaponry.
  • Fixed a rare crash that could occur while deleting Exocraft race checkpoints.
  • Fixed an issue that could allow starship cargo probes to continue after the ship has landed.
  • Planetary rings are now correctly rendered while inside a freighter base.
  • Fixed a number of navigation and AI behaviour issues that could occur when biological horrors attempted to pursue the player while despawning.
  • Fixed an issue that prevented some technologies from correctly appearing in the Exosuit Technology section of the catalogue.
  • Fixed a visual glitch that caused NPC ship trade routes to render incorrectly in some circ*mstances.
  • Fixed an issue that caused cape and cloth movement to lag slightly out of sync with player movement.
  • Fixed a number of visual issues with the Exosuit backpack seen in the Inventory screen when wearing a cape.
  • Fixed a number of visual issues with the status bar lights on the Retro jetpack unit.
  • Fixed a number of visual issues with the status bar lights on the Exotic jetpack unit.
  • Fixed an issue that caused the Boltcaster to use incorrect audio.
  • Fixed a rare hang related to audio playback.
  • Fixed a rare audio issue that could cause incorrect environmental effects when in caves.
  • Fixed a number of audio issues that prevent correct volume settings from being applied in the mode and save select menus.
  • Improved the audio related to meteor impacts.
  • Fixed an issue that could cause the pulse engine effects to continue to play after cancelling a pulse jump.

MISSIONS

  • All Nexus missions, including Quicksilver rewards, are now available to Nintendo Switch players.
  • The “Trace of Metal” mission chain is now available to Nintendo Switch players. This story-driven mission has a number of unique rewards, including a drone companion and Sentinel-related customisation options for the Minotaur.
  • Introduced a significant optimisation to the mission system during expeditions.
  • Fixed an issue that could cause a blocker during the segment of the living ship mission where players must visit the graves of fallen Travellers.
  • Fixed a number of issues that could result in duplicate living ship components being awarded.
  • Fixed a number of mission issues where an incorrect number of enemies remaining was reported in the mission text.
  • Fixed an issue that could cause players to miss out on some recipes while progressing through the Base Computer Archives mission chain.
  • Fixed an issue that could cause a blocker in the Trace of Metal if the Sentry drone was dismissed at mission-critical moments.
  • Fixed a visual issue in the log that could show Nexus mission objectives as completed before the players have left the Space Anomaly.

UTOPIA EXPEDITION

  • A brand new expedition, “Utopia” will begin shortly after the release of the Fractal update.
  • The Utopia expedition will see players working for the mysterious Utopia Foundation as they attempt to rebuild the planets of an abandoned solar system.
  • Strange goings on in the system require the shelter of a Utopia Foundation base in order to craft items or install technologies, requiring explorers to plan ahead before venturing out into the wilds, and to work together to establish a network of bases across the system.
  • Rewards for assisting the Utopia Foundation in their noble efforts include a set of unique posters; a buildable holographic friend statue; an exclusive new helmet customisation; an exclusive new robotic drone companion; and the brand-new Utopia Speeder class starship.

PARTICLES

  • The visual effects for portals and their interactions have been significantly improved.
  • The colour diversity of non-Euclid galaxies in the galaxy map has been improved.
  • Damaged machinery effects have been reworked for improved quality and to match up with audio effects.
  • The visual effect for breaking through a starship’s shielding system has been reworked.
  • Crashed freighter atmospheric effects have been significantly improved.
  • The atmospherics and other visual effects for monoliths and plaques have been significantly improved.
  • Abandoned building atmospheric effects have been significantly improved.
  • Door explosion visual effects have been reworked and improved.
  • The visual effects for Hexaberry harvesting have been improved.

No Man’s Sky – Ver. 4.0.8

  • Release date: December 6th 2022 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that caused Nexus missions to give the wrong rewards.
  • Fixed a visual glitch with tornado rendering on Nintendo Switch

No Man’s Sky – Ver. 4.0.6

  • Release date: November 8th 2022 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
  • Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
  • An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
  • Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
  • Bases now show the difficulty settings with which they were created.
  • Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
  • Clicking an inventory filter a second time will now disable that filter.
  • New visuals have been added when reloading a save from within the game menus.
  • The chance of technology being broken by incoming damage now scales with the current strength of your shields.
  • The Save Point blueprint is now available for research aboard the Space Anomaly.
  • The value and quality of items found in crashed freighter storage containers has been increased.
  • Fixed a number of visual issues related to purchasing new inventory slots.
  • Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
  • Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion.
  • The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
  • Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
  • Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
  • Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
  • Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circ*mstances.
  • Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
  • Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
  • Fixed an issue that could cause the base building tutorial to fail to progress past the “Powering the Base” section.
  • Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
  • Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
  • Added additional fuel information to the “Summon Ship” error messages.
  • Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
  • Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
  • Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
  • Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
  • Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
  • Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.
  • Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
  • Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
  • Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
  • Fixed a number of visual issues with inventory slot purchasing.
  • Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
  • Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
  • Fixed a memory issue affecting time-based missions.
  • Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
  • Fixed a memory issue affecting the save process.
  • Fixed an issue that could cause framerate loss while browsing large freighter inventories.
  • Fixed a number of networking issues.
  • Fixed a rare issue related to saving the game while the disc was busy.
  • Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal.
  • Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
  • Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
  • Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
  • Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
  • Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
  • Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
  • Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
  • Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
  • The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
  • The non-functional companion summoning options have been removed from the starship Quick Menu.
  • Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
  • Fixed a collision issue affecting some Alloy door parts.
  • Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
  • Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
  • Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
  • Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
  • Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
  • Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
  • Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
  • Fixed a number of issues that could cause inventories to be scaled or scroll incorrectly.
  • Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
  • Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
  • The Living Ship now uses the correct inventory labels.
  • Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
  • Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
  • Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
  • Fixed inventory readability issues caused the background to be too transparent in VR.
  • Fixed a number of particle flickering issues in VR.
  • Fixed a number of visual glitches that could occur while using the Appearance Modifier.
  • Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
  • Fixed a number of memory issues related to FSR 2.
  • The visual quality of FSR 2’s Ultra Performance mode has been increased.
  • Fixed a number of multiplayer game invite issues that affected Xbox platforms.
  • Fixed an issue that could scramble information important to modders.
  • Fixed a crash related to playing custom ByteBeat tracks.
  • Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
  • Fixed a number of memory related crashes on Nintendo Switch.

No Man’s Sky – Ver. 4.0.4

  • Release date: ???
  • Patch notes:

Bug fixes

  • Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
  • The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
  • Stat bonuses on procedural jetpack upgrades have been increased.
  • Stat bonuses on procedural hazard protection upgrades have been increased.
  • Stat bonuses on procedural pulse engine upgrades have been increased.
  • Stat bonuses on procedural hyperdrive upgrades have been increased.
  • Fixed an issue that could cause broken tech to permanently block some inventory slots.
  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
  • Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
  • Hazard Protection now notes on the HUD when it is critically damaged.
  • Fixed an issue that prevented players from loading their manual save in Permadeath.
  • Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
  • Fixed an issue that could leave some players floating in space when reloading their save.
  • Fixed an issue that prevented the correct charging of Exocraft technology.
  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
  • Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
  • Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.
  • Fixed a number of issues where different popups would take the same scrolling input.
  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
  • Fixed an issue that allowed players to salvage their only operational starship.
  • Fixed an issue that prevented technology attachments from appearing on Exocraft.
  • When reporting a base, the owner’s name is now more clearly displayed in the UI.
  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
  • Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
  • Fixed an issue that could prevent large inventories from being fully displayed in some circ*mstances (such as when using storage containers).
  • Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
  • Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
  • Fixed an issue that could cause starship salvage to return an invalid price for the ship.
  • Fixed a number of visual issues with inventory slot unlocking.
  • Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
  • Fixed an issue that could prevent bases from correctly uploading.
  • The visual quality of stars has been improved when using TAA and FSR 2.0.
  • Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
  • Fixed a number of rendering issues with particle effects.
  • Optimised the rendering of a number of particle effects.
  • Optimised star and sky rendering.
  • Fixed a number of visual issues with freighter engines.
  • Improved the Trade Rocket engine effects.
  • Fixed an issue that could cause volcanoes to pop out of existence.
  • The visual effects for the final Atlas Station of the Artemis path have been improved.
  • Improved the text displayed when viewing cooking items in the catalogue.
  • Fixed an issue that caused predatory fish to move too slowly.
  • Fixed a number of text scrolling issues in the info portal.
  • Fixed an inventory-related crash that could occur when loading the game.
  • Fixed a number of networking issues.
  • Fixed a memory issue related to squadron icon rendering.
  • Fixed a crash related to Multi-Tool rendering.
  • Fixed a crashed related to the recipe page within the information portal.
  • Fixed a memory-related crash on all platforms.

No Man’s Sky – Ver. 4.0.3

  • Release date: October 20th 2022 (North America, Europe, Japan)
  • Patch notes:

Bug fixes

  • Fixed an issue that could cause players to be loaded in the wrong location after making an autosave within the Space Anomaly but without disembarking from their ship.
  • Fixed a crash that could occur when pinning a completed journey milestone.
  • Fixed a crash that could occur when accessing the Catalogue & Guide page.
  • Fixed a number of memory-related crashes.

No Man’s Sky – Ver. 4.0.0 (Waypoint Update)

  • Release date: October 7th 2022 (North America, Europe, Japan)
  • Patch notes:
INFORMATION PORTAL
  • The Guide, Catalogue and Milestones UI pages have been merged into one unified information portal and given a visual overhaul.
  • The catalogue has been divided into more fine-grained categories, allowing quicker access to information.
  • A dedicated catalogue has been added for gathering stories and information from planetary sites, such as monoliths, plaques, abandoned buildings and more.
  • A dedicated catalogue has been added that records the story of your own journey across the galaxy as you complete missions.
  • Specific catalogue pages have been added to record language information gathered from various aliens met on your journey.
  • Specific catalogue pages have been added to record refiner recipes learned via experimenting with the various sized refiners available.
  • A specific catalogue page has been added to record any cooking recipes learning from experimenting with the Nutrient Processor.
  • Procedurally generated technology is now listed in the catalogue.
  • Guide pages can now be manually scrolled.
  • New Guide entries are now previewed on the main information portal.
  • Key milestones are now previewed on the main information portal.
  • The milestones page has been given a visual overhaul.
  • The factions page has been given a visual overhaul.
  • The medals awarded for faction and milestone progress have been improved.
  • Milestones and medals can now be pinned as a mission, giving guidance on how to progress.
  • A new range of faction medals have been added.
  • The Extreme Survival journey milestone has been reworked so that it counts cumulative time spent in extreme environments, rather than the longest continual time spent in an extreme environment without dying.
NEW DIFFICULTY FRAMEWORK
  • All the core difficulty and other differences between the game modes have been reworked into a new framework that players can adjust as they see fit.
  • All existing game modes have been retained as quick and easy presets, and can be selected as before when starting a new game.
  • Alternatively, players can now choose to create a Custom game where all settings are fully customisable.
  • Expedition and Permadeath games will remain in their own pool for the purposes of matchmaking and base sharing. All other game modes have been unified so that players can explore together, whatever their difficulty preferences.
  • An additional game mode has been added to this list, Relaxed mode. Relaxed is the full Normal mode experience, but with significantly reduced need to manage survival systems and maintain technology and resources.
  • Players wishing to make their existing games more challenging, or take advantage of the new Relaxed mode settings, can customise difficulty options from the pause menu at any time. The vast majority of difficulty settings can be tweaked at any time, in any mode.
  • Some limited restrictions are imposed when wishing to play Permadeath.
  • Customisable difficulty options include:
    • The ability to disable life support and / or hazard protection management.
    • The ability to customise the speed at which life support and hazard protection are depleted.
    • The amount of material yielded when mining and harvested.
    • If sprinting is limited by life support drain and/or stamina.
    • How fast the scanner recharges.
    • How much damage players take from combat or the environment.
    • If technology takes damage when taking damage from combat or the environment.
    • What consequences there are for death, from none to permadeath.
    • How much fuel various pieces of technology use, including in Relaxed mode the ability to have free use of ammo, the mining laser and the terrain editor while still retaining general fueling mechanics.
    • If crafting items is free.
    • If the game is started with most recipes and blueprints already known, or if they must be earned.
    • How much items and upgrades cost to buy or learn.
    • The range of items available in shops.
    • How large item stack sizes can be within the inventory.
    • How much health hostile ships / Sentinels / creatures have.
    • How frequently, if at all, ground combat takes place.
    • How frequently, if at all, space combat takes place.
    • How hostile various planetary creatures are in their behaviour.
    • If the tutorial missions take place or not.
    • If other inventories (such as the ship and freighter) are always in range or not.
    • If specialised warp drive upgrades are required to enter specific systems.
    • If bases and base equipment require power.
    • How fast standing is gained with various factions.
    • If the game starts with all squadron or companion slots pre-unlocked.
SAVING
  • The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
  • Players may now rename their saves. The option is found in the main menu once the save has been loaded.
  • The most recent player location is now displayed in the save summary.
VISUALS
  • No Man’s Sky on PC now supports AMD FidelityFX™ Super Resolution 2, a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates.
  • The visual variety of NPCs found aboard freighters has been increased.
  • The smoothness of third person player movement on slopes has been significantly improved.
  • The Fleet Command Room freighter component has been visually overhauled and given new visual effects.
  • New rare asteroid variations have been added to systems across the galaxy.
  • The freighter hangar entrance effects have been significantly improved.
  • The space station docking bay entrance effects have been significantly improved.
  • Atmospheric effects across the entire Space Anomaly have had a visual overhaul.
  • Visual atmospherics throughout the Atlas Station have been significantly improved.
  • The visual effects used when harvesting sodium, oxygen and other small plants have been improved.
  • The cave drip visual effects have been improved.
  • The landing and ground hover effects for the living ship have been improved.
  • The visual effects for plaques and word stones have been significantly improved.
INVENTORY
  • Inventory pages have been given a visual overhaul, including new backgrounds and new item slot styles and backgrounds.
  • Inventories such as the ship, exosuit, freighter, etc, are no longer subdivided into multiple pages. Technology and Cargo inventories are displayed together on one page.
  • General inventories have been removed. Items and technology are now separated into their own inventories. All existing saves have been upgraded to combine their slots accordingly, so that no items or unlocked slots have been lost.
  • The maximum number of slots per inventory has been significantly increased, with 120 item slots and 60 technology slots now available.
  • Inventory sections are now able to scroll, to accommodate these increased sizes.
  • Exocraft now make use of the technology inventory. Exocraft inventories have been generally expanded.
  • Storage Container and Ingredient Storage inventories have been significantly increased, up to 50 slots each.
  • The cost of purchasing new slots has been generally reduced.
  • Players can now choose exactly which slot to unlock when purchasing new slots.
  • Item inventories can now be filtered to highlight specific item types.
  • Players can now adjust stack sizes and manually choose slots when arranging items inside storage or ingredient containers.
  • When transferring items to another inventory via quick transfer, free space is now represented as the number of slots rather than item counts.
  • When transferring items to storage containers via quick transfer, the item will be placed in a container that already contains other items of that type, rather than into the first available slot.
  • Refunded items (such as fuel from refiners or frigate upgrades from cancelled expeditions) can now be refunded into inventory with space, rather than only into specific inventories.
  • Oxygen and Pure Ferrite have had their icons updated.
  • Salvaged Data has had its icon updated.
  • Log Encryption Keys, Factory Override Units and Salvaged Frigate Modules have had their icons updated.
  • Starship Storage Augmentations, Cargo Bulkheads, Multi-Tool Expansion Slots and Exosuit Expansion Units have had their icons updated.
  • Drop-Pod Coordinate Data has been replaced with an Exosuit Upgrade Chart that leads players directly to Drop Pods without having to use the signal booster. The charts can be found while exploring or purchased from a cartographer aboard the space station.
USER INTERFACE AND QUALITY OF LIFE
  • All menu and options screens have received a visual overhaul.
  • The mode select and save select screens have received a visual overhaul.
  • Players may now construct a Trade Rocket upgrade for their Exosuit. This allows the deployment of a personal rocket via the Quick Menu. Items loaded into the rocket and launched will be automatically sold.
  • Players may now package up any installed technology into a deployable item, which can be archived in storage or redeployed to a new location.
  • When crafting complex items, players can now view detailed interactive crafting steps, which will take them step-by-step through the entire tree of requirements and sub-requirements.
  • The number of Communication Station icons displayed is now capped in areas that are dense with many messages.
  • Interaction targeting has been improved, so that nearby objects are highlighted without the need to aim at them precisely.
  • Cursor control in menus has been improved for pad users, making it easier to select small buttons.
  • Crafting products and installing technologies now both use the same button.
  • Repairing interactions, such as clearing out substances from blocked terminals in abandoned buildings, now have more bespoke text and instructions that more closely match that specific interaction.
  • A number of instances where inventory animations would snap rather than flow smoothly have been fixed.
  • Players can now disable first-person head bob effects from the main menu.
  • A number of instances where the cursor was being reset to the centre of the screen during an interaction have been fixed.
  • Item highlighting has improved during missions and pinned instructions, making it more clear which items need to be built, repaired or installed.
  • Pinned technology instructions will now correctly guide players to learn the relevant blueprint if they do not already know it.
  • Item highlighting hints have been extended to the repair screen and craftable item lists.
  • Button prompts are now highlighted when a usable item (such as a chart, geode, or procedural technology package) is ready to use.
  • The Quicksilver Companion Robot will now give advice on how to earn quicksilver.
  • The signal booster now uses a fast-style interaction, making it quicker to find nearby buildings.
MISSIONS
  • The Base Computer Archives mission chain has been reworked to remove timers. The archives are now unlocked by decrypting its various passwords, achieved via learning new pieces of alien language.
  • The rewards for the Base Computer Archive mission chain have been improved.
  • Missions involving the player’s base now respond dynamically to the construction of new bases. When moving to a new system or building a new base, the mission system will attempt to locate the mission at the nearest appropriate base, rather than whichever was closest at the time the mission began.
  • New Creative Mode games start with a short and non-mandatory guidance mission, to help orientate new players.
  • Mission details in the log page can now be manually scrolled.
  • A procedurally generated mission is now activated when encountering a drop pod. This mission will mark the site and allow players to easily find their way back if they need to leave to gather repair materials.
  • The auto-generated crashed freighter digsite mission now marks individual sites so they can be returned to with ease.
  • The Vile Spawn dropped from the vessels spawned at Titan Worm burrows can now be collected.
  • Collecting Vile Spawn may yield the secrets of the worm cult who worship them.
  • Vile Spawn physics have been improved so they no longer roll away at high speeds.
  • Vile Spawn are now highlighted by the Scanner and Analysis Visor.
  • Building waypoint beacons are now shown in the Analysis Visor.
  • Text tips when changing your active mission or when new missions become available have been improved for clarity.
  • The mission restart button that becomes available when mission targets are very distant has been improved for clarity.
  • Mission board rewards have been generally improved, so they are of higher value.
  • Mission board rewards now more strongly correlate to the player’s standing with the commissioning faction, with higher ranks earning better rewards.
  • Fixed an issue that could prevent mission boards from quickly presenting the mission hand-in page on their first interaction, if the player had missions to hand-in from another system.
  • Fixed a number of rare blockers in the Armourer and Overseer mission chains.
  • Fixed a number of instances where mission markers could be lost for core story objectives.
  • Fixed a number of mission issues that could cause the target sweep to fail to locate a building correctly.
  • The mission icons for the Living Ship missions have been improved.
  • Fixed an icon inconsistency in the Armourer missions.
  • Fixed a number of text formatting inconsistencies across base NPC missions generally.
  • Improved the message box that appears when interacting with an NPC terminal that has no specialist working available.
BALANCE
  • The Analysis Visor’s base scanning speed has been significantly increased, making it faster to discover creatures, plants and minerals.
  • Damaged objects encountered in the world (such as cargo crates in the wrecks of freighters) are now far more likely to require a repair that can be resolved in place, rather than necessitating gathering additional materials.
  • The amount of Quicksilver rewarded by standard Nexus missions, as well as special weekend event Nexus missions, has been increased.
  • In addition to nanites and portal rune knowledge, the grave sites of fallen Travellers now offer Memory Fragments, containing valuable technology.
  • Interactions with Travellers now generally give higher quality rewards and items.
  • The list of additional substances that can be gathered from planetary rocks and flora after successfully analysing them has been streamlined, to avoid polluting inventories with small numbers of a wide range of items.
  • The range of items awarded as scrap when salvaging a starship has been decreased, to avoid unnecessarily polluting inventories and to make the salvaging process more streamlined.
  • Deployable technology products of the same type now stack, reducing the inventory slots required while waiting for the right time to use them.
  • The amount of oxygen harvested from plants has been slightly increased.
  • The amount of sodium harvested from plants has been slightly decreased, but sodium plants are now distributed more densely across planets.
  • The sell price of storm crystals has been increased.
  • The sell price of various raw materials gathered on planets has been decreased, to reward the creation of more complex trade items via crafting.
  • The purchase price of key survival materials in space station trade terminals has been increased.
  • Extremely large mineral extractor arrays are now affected by diminishing returns, reducing the effectiveness of each additional unit over the cap.
  • The potency of the Oxygen Recycler has been increased.
  • The amount of time that fuel asteroids stay marked after a space scan has been adjusted.
  • Teleporters can no longer be used to avoid danger while smuggling illegal goods.
  • Creative Mode games now start with a hyperdrive pre-installed.
  • The time that Sentinels will continue to hunt wanted players now scales with general combat difficulty.
  • More challenging game modes and difficulty settings now restrict the availability of key items at trade terminals, so that key survival items must be found or crafted instead of bought.
  • When using higher difficulty settings, the starship is significantly more expensive to summon than it is to launch while piloted, making the decision to summon rather than walk a more complex equation.
  • On higher difficulty settings, technology can be broken when taking damage. The chance scales with shield strength, so that more fully shielded Travellers are largely safe.
  • On all but the harshest settings, the base probability of technology breaking is very low.
  • The damaged technology is relevant to the type of damage received, so that (for example) extreme cold damage is more likely to break thermal hazard protection.
BASE BUILDING
  • Power cables and other wire placement has been improved so that wires snap more easily, reducing fiddliness when building power grids.
  • Power cables and other wires are now more easy to highlight when using delete to remove base building objects.
  • Power cable visual effects have been improved.
  • Fixed a number of visual issues with power cable snap points.
  • Fixed an issue that prevented plug sockets from appearing at the end of power cables.
  • The build menu UI now stays stable while placing power cables and other wires.
  • In edit mode, the build menu now gives information about which part is currently being targeted.
  • Hydroponic planters can now be placed freely without the need to snap to a structure.
  • Fixed a snapping issue with the cuboid room frame.
  • Fixed an issue that prevented players from picking up or editing already placed parts that happened to be near a landed starship.
BUG FIXES
  • Fixed a number of crashes related to memory management.
  • Fixed a rare crash related to frigate expeditions.
  • Fixed a rare issue that could cause mission-critical objectives to become stuck inside volcanoes.
  • Fixed a rare blocker that could occur when saving and reloading immediately after visiting the Atlas station in key story moments.
  • Fixed an issue that caused the starship to judder when opening the inventory with the pulse drive active and the starship camera in third person.
  • Fixed an issue that could prevent teleporters on derelict freighters from working correctly.
  • Fixed a number of network and matchmaking issues.
  • Fixed a number of network synchronisation issues affecting Sentinel drones.
  • Fixed an issue that could cause thousands of sentinels to spawn at a settlement during the Trace of Metal mission.
  • Fixed an issue that could cause missions to incorrectly report their target as being in another system, when their target was in fact the Space Anomaly.
  • NPC navigation systems have been optimised.
  • Fixed an issue that could cause phantom item alerts about new upgrade modules appearing when the inventory was full.
  • Fixed an issue that could cause conventional mission messages and detailed mission message boxes to draw over the top of each other.
  • Fixed an issue that caused ground collision in the starship to be incorrectly reported as Exosuit damage.
  • Fixed an issue that caused the incorrect number of required slots to be listed when attempting to salvage a starship without enough inventory space.
  • Fixed an issue that could cause starship inventories to become corrupted when getting a ship that was in the process of being salvaged.
  • Fixed a rare issue that could prevent living frigates from making contact with the player.
  • Fixed an issue that could cause freighter base NPCs to claim to be the captain of living frigates.
  • Fixed an issue that caused the black market mining laser upgrades to have too few stat bonuses.
  • Fixed an issue that caused the substance collection boost effect of the Optical Drill to affect all item collection, not just mining.
  • Fixed an issue that caused substance collection across the game to be drastically reduced when the Soul Laser is installed in your current Multi-Tool.
  • Fixed an issue affecting the first-person camera that could cause the Exosuit backpack to become invisible in the inventory after getting in the starship.
  • Fixed an issue that caused the Minotaur’s Icarus Fuel System to display an irrelevant fuel bar and not correctly report its upgrade stats when viewed in the inventory.
  • Fixed an issue that could cause the Space Anomaly interior to remain visible and floating around the system after using its teleporter to warp to the space station in your current system.
  • Fixed a number of instances where interactions would fail to correctly give rewards upon their successful completion.

How to download updates for No Man’s Sky for the Nintendo Switch?

To download the updates for No Man’s Sky, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

No Man’s Sky (Switch): all the updates (latest: Ver. 4.7x Hotfixes) (2024)
Top Articles
Latest Posts
Article information

Author: Annamae Dooley

Last Updated:

Views: 6206

Rating: 4.4 / 5 (65 voted)

Reviews: 80% of readers found this page helpful

Author information

Name: Annamae Dooley

Birthday: 2001-07-26

Address: 9687 Tambra Meadow, Bradleyhaven, TN 53219

Phone: +9316045904039

Job: Future Coordinator

Hobby: Archery, Couponing, Poi, Kite flying, Knitting, Rappelling, Baseball

Introduction: My name is Annamae Dooley, I am a witty, quaint, lovely, clever, rich, sparkling, powerful person who loves writing and wants to share my knowledge and understanding with you.